blob: 148f4113c84a6ce313060b258e058d871f8ff3f4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#version 440
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2DArray tex;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
int flip;
float layer;
};
void main()
{
vec4 c = texture(tex, vec3(v_texcoord, layer));
fragColor = vec4(c.rgb * c.a, c.a);
}
|