summaryrefslogtreecommitdiffstats
path: root/tests/manual/rhi/multiwindow/multiwindow.cpp
blob: a5eed78b1dcba622507fc9612ac746e688f3b276 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QApplication>
#include <QWidget>
#include <QLabel>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QCheckBox>
#include <QVBoxLayout>

#include <QCommandLineParser>
#include <QWindow>
#include <QPlatformSurfaceEvent>
#include <QElapsedTimer>

#include <QtGui/private/qshader_p.h>
#include <QFile>

#ifndef QT_NO_OPENGL
#include <QtGui/private/qrhigles2_p.h>
#include <QOffscreenSurface>
#endif

#if QT_CONFIG(vulkan)
#include <QLoggingCategory>
#include <QtGui/private/qrhivulkan_p.h>
#endif

#ifdef Q_OS_WIN
#include <QtGui/private/qrhid3d11_p.h>
#endif

#ifdef Q_OS_DARWIN
#include <QtGui/private/qrhimetal_p.h>
#endif

enum GraphicsApi
{
    OpenGL,
    Vulkan,
    D3D11,
    Metal
};

static GraphicsApi graphicsApi;

static QString graphicsApiName()
{
    switch (graphicsApi) {
    case OpenGL:
        return QLatin1String("OpenGL 2.x");
    case Vulkan:
        return QLatin1String("Vulkan");
    case D3D11:
        return QLatin1String("Direct3D 11");
    case Metal:
        return QLatin1String("Metal");
    default:
        break;
    }
    return QString();
}

static struct {
#if QT_CONFIG(vulkan)
    QVulkanInstance *instance = nullptr;
#endif
    QRhi *r = nullptr;
#ifndef QT_NO_OPENGL
    QOffscreenSurface *fallbackSurface = nullptr;
#endif
} r;

void createRhi()
{
#ifndef QT_NO_OPENGL
    if (graphicsApi == OpenGL) {
        r.fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
        QRhiGles2InitParams params;
        params.fallbackSurface = r.fallbackSurface;
        //params.window = this;
        r.r = QRhi::create(QRhi::OpenGLES2, &params);
    }
#endif

#if QT_CONFIG(vulkan)
    if (graphicsApi == Vulkan) {
        QRhiVulkanInitParams params;
        params.inst = r.instance;
        //params.window = this;
        r.r = QRhi::create(QRhi::Vulkan, &params);
    }
#endif

#ifdef Q_OS_WIN
    if (graphicsApi == D3D11) {
        QRhiD3D11InitParams params;
        params.enableDebugLayer = true;
        r.r = QRhi::create(QRhi::D3D11, &params);
    }
#endif

#ifdef Q_OS_DARWIN
    if (graphicsApi == Metal) {
        QRhiMetalInitParams params;
        r.r = QRhi::create(QRhi::Metal, &params);
    }
#endif

    if (!r.r)
        qFatal("Failed to create RHI backend");
}

void destroyRhi()
{
    delete r.r;

#ifndef QT_NO_OPENGL
    delete r.fallbackSurface;
#endif
}

struct {
    QVector<QWindow *> windows;

    QRhiBuffer *vbuf = nullptr;
    QRhiBuffer *ubuf = nullptr;
    QRhiShaderResourceBindings *srb = nullptr;
    QRhiGraphicsPipeline *ps = nullptr;
    QRhiResourceUpdateBatch *initialUpdates = nullptr;
} d;

static float vertexData[] = {
     0.0f,   0.5f,   1.0f, 0.0f, 0.0f,
    -0.5f,  -0.5f,   0.0f, 1.0f, 0.0f,
     0.5f,  -0.5f,   0.0f, 0.0f, 1.0f,
};

static QShader getShader(const QString &name)
{
    QFile f(name);
    if (f.open(QIODevice::ReadOnly))
        return QShader::fromSerialized(f.readAll());

    return QShader();
}

// can use just one rpd from whichever window comes first since they are
// actually compatible due to all windows using the same config (have
// depth-stencil, sample count 1, same format). this means the same pso can be
// reused too.
void ensureSharedResources(QRhiRenderPassDescriptor *rp)
{
    if (!d.vbuf) {
        d.vbuf = r.r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
        d.vbuf->build();
        d.initialUpdates = r.r->nextResourceUpdateBatch();
        d.initialUpdates->uploadStaticBuffer(d.vbuf, vertexData);
    }

    if (!d.ubuf) {
        d.ubuf = r.r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
        d.ubuf->build();
    }

    if (!d.srb) {
        d.srb = r.r->newShaderResourceBindings();
        d.srb->setBindings({
                               QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf)
                           });
        d.srb->build();
    }

    if (!d.ps) {
        d.ps = r.r->newGraphicsPipeline();

        QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
        premulAlphaBlend.enable = true;
        d.ps->setTargetBlends({ premulAlphaBlend });

        const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
        if (!vs.isValid())
            qFatal("Failed to load shader pack (vertex)");
        const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
        if (!fs.isValid())
            qFatal("Failed to load shader pack (fragment)");

        d.ps->setShaderStages({
                                  { QRhiGraphicsShaderStage::Vertex, vs },
                                  { QRhiGraphicsShaderStage::Fragment, fs }
                              });

        QRhiVertexInputLayout inputLayout;
        inputLayout.setBindings({
            { 5 * sizeof(float) }
        });
        inputLayout.setAttributes({
            { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
            { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
        });

        d.ps->setVertexInputLayout(inputLayout);
        d.ps->setShaderResourceBindings(d.srb);
        d.ps->setRenderPassDescriptor(rp);

        d.ps->build();
    }
}

void destroySharedResources()
{
    delete d.ps;
    d.ps = nullptr;

    delete d.srb;
    d.srb = nullptr;

    delete d.vbuf;
    d.vbuf = nullptr;

    delete d.ubuf;
    d.ubuf = nullptr;
}

class Window : public QWindow
{
public:
    Window(const QString &title, const QColor &bgColor, int axis, bool noVSync);
    ~Window();

protected:
    void init();
    void releaseResources();
    void resizeSwapChain();
    void releaseSwapChain();
    void render();

    void exposeEvent(QExposeEvent *) override;
    bool event(QEvent *) override;

    QColor m_bgColor;
    int m_rotationAxis;
    bool m_noVSync;

    bool m_running = false;
    bool m_notExposed = false;
    bool m_newlyExposed = false;

    QMatrix4x4 m_proj;
    QVector<QRhiResource *> m_releasePool;

    bool m_hasSwapChain = false;
    QRhiSwapChain *m_sc = nullptr;
    QRhiRenderBuffer *m_ds = nullptr;
    QRhiRenderPassDescriptor *m_rp = nullptr;

    float m_rotation = 0;
    float m_opacity = 1;
    int m_opacityDir = -1;
};

Window::Window(const QString &title, const QColor &bgColor, int axis, bool noVSync)
    : m_bgColor(bgColor),
      m_rotationAxis(axis),
      m_noVSync(noVSync)
{
    switch (graphicsApi) {
    case OpenGL:
    {
#if QT_CONFIG(opengl)
        setSurfaceType(OpenGLSurface);
        QSurfaceFormat fmt = QRhiGles2InitParams::adjustedFormat(); // default + depth/stencil
        fmt.setSwapInterval(noVSync ? 0 : 1); // + swap interval
        setFormat(fmt);
#endif
    }
        break;
    case Vulkan:
#if QT_CONFIG(vulkan)
        setSurfaceType(VulkanSurface);
        setVulkanInstance(r.instance);
#endif
        break;
    case D3D11:
        setSurfaceType(OpenGLSurface); // not a typo
        break;
    case Metal:
#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
        setSurfaceType(MetalSurface);
#endif
        break;
    default:
        break;
    }

    resize(800, 600);
    setTitle(title);
}

Window::~Window()
{
    releaseResources();
}

void Window::exposeEvent(QExposeEvent *)
{
    // initialize and start rendering when the window becomes usable for graphics purposes
    if (isExposed() && !m_running) {
        m_running = true;
        init();
        resizeSwapChain();
    }

    // stop pushing frames when not exposed (or size is 0)
    if ((!isExposed() || (m_hasSwapChain && m_sc->surfacePixelSize().isEmpty())) && m_running)
        m_notExposed = true;

    // continue when exposed again and the surface has a valid size.
    // note that the surface size can be (0, 0) even though size() reports a valid one...
    if (isExposed() && m_running && m_notExposed && !m_sc->surfacePixelSize().isEmpty()) {
        m_notExposed = false;
        m_newlyExposed = true;
    }

    // always render a frame on exposeEvent() (when exposed) in order to update
    // immediately on window resize.
    if (isExposed() && !m_sc->surfacePixelSize().isEmpty())
        render();
}

bool Window::event(QEvent *e)
{
    switch (e->type()) {
    case QEvent::UpdateRequest:
        render();
        break;

    case QEvent::PlatformSurface:
        // this is the proper time to tear down the swapchain (while the native window and surface are still around)
        if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
            releaseSwapChain();
        break;

    default:
        break;
    }

    return QWindow::event(e);
}

void Window::init()
{
    m_sc = r.r->newSwapChain();
    m_ds = r.r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
                                QSize(), // no need to set the size yet
                                1,
                                QRhiRenderBuffer::UsedWithSwapChainOnly);
    m_releasePool << m_ds;
    m_sc->setWindow(this);
    m_sc->setDepthStencil(m_ds);
    if (m_noVSync)
        m_sc->setFlags(QRhiSwapChain::NoVSync);

    m_rp = m_sc->newCompatibleRenderPassDescriptor();
    m_releasePool << m_rp;
    m_sc->setRenderPassDescriptor(m_rp);

    ensureSharedResources(m_rp);
}

void Window::releaseResources()
{
    qDeleteAll(m_releasePool);
    m_releasePool.clear();

    delete m_sc;
    m_sc = nullptr;
}

void Window::resizeSwapChain()
{
    const QSize outputSize = m_sc->surfacePixelSize();

    m_ds->setPixelSize(outputSize);
    m_ds->build();

    m_hasSwapChain = m_sc->buildOrResize();

    m_proj = r.r->clipSpaceCorrMatrix();
    m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
    m_proj.translate(0, 0, -4);
}

void Window::releaseSwapChain()
{
    if (m_hasSwapChain) {
        m_hasSwapChain = false;
        m_sc->release();
    }
}

void Window::render()
{
    if (!m_hasSwapChain || m_notExposed)
        return;

    // If the window got resized or got newly exposed, resize the swapchain.
    // (the newly-exposed case is not actually required by some
    // platforms/backends, but f.ex. Vulkan on Windows seems to need it)
    if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
        resizeSwapChain();
        if (!m_hasSwapChain)
            return;
        m_newlyExposed = false;
    }

    QRhi::FrameOpResult result = r.r->beginFrame(m_sc);
    if (result == QRhi::FrameOpSwapChainOutOfDate) {
        resizeSwapChain();
        if (!m_hasSwapChain)
            return;
        result = r.r->beginFrame(m_sc);
    }
    if (result != QRhi::FrameOpSuccess) {
        requestUpdate();
        return;
    }

    QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
    const QSize outputSizeInPixels = m_sc->currentPixelSize();

    QRhiResourceUpdateBatch *u = r.r->nextResourceUpdateBatch();
    if (d.initialUpdates) {
        u->merge(d.initialUpdates);
        d.initialUpdates->release();
        d.initialUpdates = nullptr;
    }

    m_rotation += 1.0f;
    QMatrix4x4 mvp = m_proj;
    mvp.rotate(m_rotation, m_rotationAxis == 0 ? 1 : 0, m_rotationAxis == 1 ? 1 : 0, m_rotationAxis == 2 ? 1 : 0);
    u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
    m_opacity += m_opacityDir * 0.005f;
    if (m_opacity < 0.0f || m_opacity > 1.0f) {
        m_opacityDir *= -1;
        m_opacity = qBound(0.0f, m_opacity, 1.0f);
    }
    u->updateDynamicBuffer(d.ubuf, 64, 4, &m_opacity);

    cb->beginPass(m_sc->currentFrameRenderTarget(),
                  QColor::fromRgbF(float(m_bgColor.redF()), float(m_bgColor.greenF()), float(m_bgColor.blueF()), 1.0f),
                  { 1.0f, 0 },
                  u);

    cb->setGraphicsPipeline(d.ps);
    cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
    cb->setShaderResources();
    const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
    cb->setVertexInput(0, 1, &vbufBinding);
    cb->draw(3);

    cb->endPass();

    r.r->endFrame(m_sc);

    requestUpdate();
}

void createWindow(bool noVSync)
{
    static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::yellow, Qt::cyan, Qt::gray };
    const int n = d.windows.count();
    d.windows.append(new Window(QString::asprintf("Window #%d%s", n, noVSync ? " (no vsync)" : ""), colors[n % 6], n % 3, noVSync));
    d.windows.last()->show();
}

void closeWindow()
{
    delete d.windows.takeLast();
}

int main(int argc, char **argv)
{
    QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
    QApplication app(argc, argv);

#if defined(Q_OS_WIN)
    graphicsApi = D3D11;
#elif defined(Q_OS_DARWIN)
    graphicsApi = Metal;
#elif QT_CONFIG(vulkan)
    graphicsApi = Vulkan;
#else
    graphicsApi = OpenGL;
#endif

    QCommandLineParser cmdLineParser;
    cmdLineParser.addHelpOption();
    QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
    cmdLineParser.addOption(glOption);
    QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
    cmdLineParser.addOption(vkOption);
    QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
    cmdLineParser.addOption(d3dOption);
    QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
    cmdLineParser.addOption(mtlOption);
    cmdLineParser.process(app);
    if (cmdLineParser.isSet(glOption))
        graphicsApi = OpenGL;
    if (cmdLineParser.isSet(vkOption))
        graphicsApi = Vulkan;
    if (cmdLineParser.isSet(d3dOption))
        graphicsApi = D3D11;
    if (cmdLineParser.isSet(mtlOption))
        graphicsApi = Metal;

    qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
    qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));

#if QT_CONFIG(vulkan)
    r.instance = new QVulkanInstance;
    if (graphicsApi == Vulkan) {
#ifndef Q_OS_ANDROID
        r.instance->setLayers({ "VK_LAYER_LUNARG_standard_validation" });
#else
        r.instance->setLayers(QByteArrayList()
                       << "VK_LAYER_GOOGLE_threading"
                       << "VK_LAYER_LUNARG_parameter_validation"
                       << "VK_LAYER_LUNARG_object_tracker"
                       << "VK_LAYER_LUNARG_core_validation"
                       << "VK_LAYER_LUNARG_image"
                       << "VK_LAYER_LUNARG_swapchain"
                       << "VK_LAYER_GOOGLE_unique_objects");
#endif
        if (!r.instance->create()) {
            qWarning("Failed to create Vulkan instance, switching to OpenGL");
            graphicsApi = OpenGL;
        }
    }
#endif

    createRhi();

    int winCount = 0;
    QWidget w;
    w.resize(800, 600);
    w.setWindowTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName());
    QVBoxLayout *layout = new QVBoxLayout(&w);

    QPlainTextEdit *info = new QPlainTextEdit(
                QLatin1String("This application tests rendering with the same QRhi instance (and so the same Vulkan/Metal/D3D device or OpenGL context) "
                              "to multiple windows via multiple QRhiSwapChain objects, from the same one thread. Some resources are shared across all windows.\n"
                              "\nNote that the behavior may differ depending on the underlying graphics API implementation and the number of windows. "
                              "One challenge here is the vsync throttling: with the default vsync/fifo presentation mode the behavior may differ between "
                              "platforms, drivers, and APIs as we present different swapchains' images in a row on the same thread. As a potential solution, "
                              "setting NoVSync on the second, third, and later window swapchains is offered as an option.\n"
                              "\n\nUsing API: ") + graphicsApiName());
    info->setReadOnly(true);
    layout->addWidget(info);
    QLabel *label = new QLabel(QLatin1String("Window count: 0"));
    layout->addWidget(label);
    QCheckBox *vsCb = new QCheckBox(QLatin1String("Set NoVSync on all swapchains except the first"));
    vsCb->setChecked(false);
    layout->addWidget(vsCb);
    QPushButton *btn = new QPushButton(QLatin1String("New window"));
    QObject::connect(btn, &QPushButton::clicked, btn, [label, vsCb, &winCount] {
        winCount += 1;
        label->setText(QString::asprintf("Window count: %d", winCount));
        const bool noVSync = vsCb->isChecked() && winCount > 1;
        createWindow(noVSync);
    });
    layout->addWidget(btn);
    btn = new QPushButton(QLatin1String("Close window"));
    QObject::connect(btn, &QPushButton::clicked, btn, [label, &winCount] {
        if (winCount > 0) {
            winCount -= 1;
            label->setText(QString::asprintf("Window count: %d", winCount));
            closeWindow();
        }
    });
    layout->addWidget(btn);
    w.show();

    int result = app.exec();

    qDeleteAll(d.windows);

    destroySharedResources();
    destroyRhi();

#if QT_CONFIG(vulkan)
    delete r.instance;
#endif

    return result;
}