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-rw-r--r--src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
index 275defb..9bee436 100644
--- a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
+++ b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
@@ -210,7 +210,7 @@
*
* \list
* \li No emulation for vertex attrib 0 arrays. Always have vertex attrib 0 array enabled.
- * In desktop OpenGL on some platforms (for example OS X), nothing gets drawn if vertex attrib
+ * In desktop OpenGL on some platforms (for example \macos), nothing gets drawn if vertex attrib
* 0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use
* location 0, and use enableVertexAttribArray() to make it array-enabled.
*