1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "canvasrendernode_p.h"
#include "canvas3d_p.h"
#include "glcommandqueue_p.h"
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLFramebufferObject>
QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE
CanvasRenderNode::CanvasRenderNode(QQuickWindow *window) :
QObject(),
QSGSimpleTextureNode(),
m_defaultTexture(0),
m_texture(0),
m_window(window),
m_textureOptions(QQuickWindow::TextureHasAlphaChannel)
{
qCDebug(canvas3drendering).nospace() << "CanvasRenderNode::" << __FUNCTION__;
// Our texture node must have a texture, so use a default fully transparent one pixel
// texture. This way we don't get a black screen for a moment at startup, but instead show
// whatever is behind the canvas.
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
funcs->glGenTextures(1, &m_defaultTexture);
funcs->glBindTexture(GL_TEXTURE_2D, m_defaultTexture);
uchar buf[4] = { 0, 0, 0, 0 };
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf);
QQuickWindow::CreateTextureOptions defaultTextureOptions = QQuickWindow::CreateTextureOptions(
QQuickWindow::TextureHasAlphaChannel | QQuickWindow::TextureOwnsGLTexture);
m_texture = m_window->createTextureFromId(m_defaultTexture, QSize(1, 1), defaultTextureOptions);
setTexture(m_texture);
setFiltering(QSGTexture::Linear);
setTextureCoordinatesTransform(QSGSimpleTextureNode::MirrorVertically);
}
CanvasRenderNode::~CanvasRenderNode()
{
delete m_texture;
}
void CanvasRenderNode::setAlpha(bool alpha)
{
m_textureOptions = alpha
? QQuickWindow::TextureHasAlphaChannel
: QQuickWindow::CreateTextureOption(0);
}
// Called in render thread as a response to CanvasRenderer::textureReady signal.
void CanvasRenderNode::newTexture(int id, const QSize &size)
{
qCDebug(canvas3drendering).nospace() << "CanvasRenderNode::" << __FUNCTION__
<< "(" << id << ", " << size << ")";
if (id) {
qCDebug(canvas3drendering).nospace() << "CanvasRenderNode::" << __FUNCTION__
<< " showing new texture:" << id
<< " size:" << size
<< " targetRect:" << rect();
delete m_texture;
m_texture = m_window->createTextureFromId(id, size, m_textureOptions);
setTexture(m_texture);
qCDebug(canvas3drendering).nospace() << "CanvasRenderNode::" << __FUNCTION__
<< " SGTexture size:" << m_texture->textureSize()
<< " normalizedTextureSubRect:"
<< m_texture->normalizedTextureSubRect();
} else {
qCDebug(canvas3drendering).nospace() << "CanvasRenderNode::" << __FUNCTION__
<< " showing previous texture";
}
}
QT_CANVAS3D_END_NAMESPACE
QT_END_NAMESPACE
|