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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Charts module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DECLARATIVEOPENGLRENDERNODE_P_H
+#define DECLARATIVEOPENGLRENDERNODE_P_H
+
+#include "declarativeabstractrendernode.h"
+
+#include <QtCharts/QChartGlobal>
+#include <private/glxyseriesdata_p.h>
+#include <QtQuick/QSGImageNode>
+#include <QtQuick/QQuickWindow>
+#include <QtGui/QOpenGLShaderProgram>
+#include <QtGui/QOpenGLVertexArrayObject>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLFramebufferObject>
+#include <QtGui/QOpenGLBuffer>
+
+QT_CHARTS_BEGIN_NAMESPACE
+
+class DeclarativeOpenGLRenderNode : public QObject, public DeclarativeAbstractRenderNode, QOpenGLFunctions
+{
+ Q_OBJECT
+public:
+ DeclarativeOpenGLRenderNode(QQuickWindow *window);
+ ~DeclarativeOpenGLRenderNode();
+
+ void initGL();
+ QSize textureSize() const override { return m_textureSize; }
+ void setTextureSize(const QSize &size) override;
+
+ void setSeriesData(bool mapDirty, const GLXYDataMap &dataMap) override;
+ void setRect(const QRectF &rect) override;
+
+public Q_SLOTS:
+ void render();
+
+private:
+ void renderGL();
+ void recreateFBO();
+ void cleanXYSeriesResources(const QXYSeries *series);
+
+ QSGTexture *m_texture;
+ QSGImageNode *m_imageNode;
+ QQuickWindow *m_window;
+ QQuickWindow::CreateTextureOptions m_textureOptions;
+ QSize m_textureSize;
+ bool m_recreateFbo;
+ GLXYDataMap m_xyDataMap;
+ QOpenGLFramebufferObject *m_fbo;
+ QOpenGLShaderProgram *m_program;
+ int m_shaderAttribLoc;
+ int m_colorUniformLoc;
+ int m_minUniformLoc;
+ int m_deltaUniformLoc;
+ int m_pointSizeUniformLoc;
+ int m_matrixUniformLoc;
+ QOpenGLVertexArrayObject m_vao;
+ QHash<const QAbstractSeries *, QOpenGLBuffer *> m_seriesBufferMap;
+ bool m_renderNeeded;
+ QRectF m_rect;
+};
+
+QT_CHARTS_END_NAMESPACE
+
+#endif // DECLARATIVEOPENGLRENDERNODE_P_H