diff options
Diffstat (limited to 'examples/bluetooth/heartrate-game/qml/Measure.qml')
-rw-r--r-- | examples/bluetooth/heartrate-game/qml/Measure.qml | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/examples/bluetooth/heartrate-game/qml/Measure.qml b/examples/bluetooth/heartrate-game/qml/Measure.qml deleted file mode 100644 index 07056e6e..00000000 --- a/examples/bluetooth/heartrate-game/qml/Measure.qml +++ /dev/null @@ -1,244 +0,0 @@ -/*************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the QtBluetooth module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.5 - -GamePage { - id: measurePage - - errorMessage: deviceHandler.error - infoMessage: deviceHandler.info - - property real __timeCounter: 0; - property real __maxTimeCount: 60 - property string relaxText: qsTr("Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!").arg(__maxTimeCount) - - function close() - { - deviceHandler.stopMeasurement(); - deviceHandler.disconnectService(); - app.prevPage(); - } - - function start() - { - if (!deviceHandler.measuring) { - __timeCounter = 0; - deviceHandler.startMeasurement() - } - } - - function stop() - { - if (deviceHandler.measuring) { - deviceHandler.stopMeasurement() - } - - app.showPage("Stats.qml") - } - - Timer { - id: measureTimer - interval: 1000 - running: deviceHandler.measuring - repeat: true - onTriggered: { - __timeCounter++; - if (__timeCounter >= __maxTimeCount) - measurePage.stop() - } - } - - Column { - anchors.centerIn: parent - spacing: GameSettings.fieldHeight * 0.5 - - Rectangle { - id: circle - anchors.horizontalCenter: parent.horizontalCenter - width: Math.min(measurePage.width, measurePage.height-GameSettings.fieldHeight*4) - 2*GameSettings.fieldMargin - height: width - radius: width*0.5 - color: GameSettings.viewColor - - Text { - id: hintText - anchors.centerIn: parent - anchors.verticalCenterOffset: -parent.height*0.1 - horizontalAlignment: Text.AlignHCenter - verticalAlignment: Text.AlignVCenter - width: parent.width * 0.8 - height: parent.height * 0.6 - wrapMode: Text.WordWrap - text: measurePage.relaxText - visible: !deviceHandler.measuring - color: GameSettings.textColor - fontSizeMode: Text.Fit - minimumPixelSize: 10 - font.pixelSize: GameSettings.mediumFontSize - } - - Text { - id: text - anchors.centerIn: parent - anchors.verticalCenterOffset: -parent.height*0.15 - font.pixelSize: parent.width * 0.45 - text: deviceHandler.hr - visible: deviceHandler.measuring - color: GameSettings.textColor - } - - Item { - id: minMaxContainer - anchors.horizontalCenter: parent.horizontalCenter - width: parent.width*0.7 - height: parent.height * 0.15 - anchors.bottom: parent.bottom - anchors.bottomMargin: parent.height*0.16 - visible: deviceHandler.measuring - - Text { - anchors.left: parent.left - anchors.verticalCenter: parent.verticalCenter - text: deviceHandler.minHR - color: GameSettings.textColor - font.pixelSize: GameSettings.hugeFontSize - - Text { - anchors.left: parent.left - anchors.bottom: parent.top - font.pixelSize: parent.font.pixelSize*0.8 - color: parent.color - text: "MIN" - } - } - - Text { - anchors.right: parent.right - anchors.verticalCenter: parent.verticalCenter - text: deviceHandler.maxHR - color: GameSettings.textColor - font.pixelSize: GameSettings.hugeFontSize - - Text { - anchors.right: parent.right - anchors.bottom: parent.top - font.pixelSize: parent.font.pixelSize*0.8 - color: parent.color - text: "MAX" - } - } - } - - Image { - id: heart - anchors.horizontalCenter: minMaxContainer.horizontalCenter - anchors.verticalCenter: minMaxContainer.bottom - width: parent.width * 0.2 - height: width - source: "images/heart.png" - smooth: true - antialiasing: true - - SequentialAnimation{ - id: heartAnim - running: deviceHandler.alive - loops: Animation.Infinite - alwaysRunToEnd: true - PropertyAnimation { target: heart; property: "scale"; to: 1.2; duration: 500; easing.type: Easing.InQuad } - PropertyAnimation { target: heart; property: "scale"; to: 1.0; duration: 500; easing.type: Easing.OutQuad } - } - } - } - - Rectangle { - id: timeSlider - color: GameSettings.viewColor - anchors.horizontalCenter: parent.horizontalCenter - width: circle.width - height: GameSettings.fieldHeight - radius: GameSettings.buttonRadius - - Rectangle { - height: parent.height - radius: parent.radius - color: GameSettings.sliderColor - width: Math.min(1.0,__timeCounter / __maxTimeCount) * parent.width - } - - Text { - anchors.centerIn: parent - color: "gray" - text: (__maxTimeCount - __timeCounter).toFixed(0) + " s" - font.pixelSize: GameSettings.bigFontSize - } - } - } - - GameButton { - id: startButton - anchors.horizontalCenter: parent.horizontalCenter - anchors.bottom: parent.bottom - anchors.bottomMargin: GameSettings.fieldMargin - width: circle.width - height: GameSettings.fieldHeight - enabled: !deviceHandler.measuring - radius: GameSettings.buttonRadius - - onClicked: start() - - Text { - anchors.centerIn: parent - font.pixelSize: GameSettings.tinyFontSize - text: qsTr("START") - color: startButton.enabled ? GameSettings.textColor : GameSettings.disabledTextColor - } - } -} |