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Diffstat (limited to 'examples/bluetooth/pingpong/doc/src/pingpong.qdoc')
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diff --git a/examples/bluetooth/pingpong/doc/src/pingpong.qdoc b/examples/bluetooth/pingpong/doc/src/pingpong.qdoc deleted file mode 100644 index 259b6b97..00000000 --- a/examples/bluetooth/pingpong/doc/src/pingpong.qdoc +++ /dev/null @@ -1,82 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Free Documentation License Usage -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. Please review the following information to ensure -** the GNU Free Documentation License version 1.3 requirements -** will be met: https://www.gnu.org/licenses/fdl-1.3.html. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example pingpong - \title Bluetooth QML Ping Pong example - \brief A QML example showing Bluetooth communication. - - The Bluetooth QML Ping Pong example presents the socket communication between two - Bluetooth devices. The basic concept is the ping pong game where two players - communicate via sockets. - - \image intro.png - - \include examples-run.qdocinc - - At the beginning, the user selects the role. One device acts as a server and the second - one as a client. After selecting the role, adjustments to the screen size are done - (two devices might have different screen sizes). The server side starts a service named - "PingPong server". - - \snippet pingpong/pingpong.cpp Starting the server - - On the client side, the full service discovery on the nearby Bluetooth devices is done. - - \snippet pingpong/pingpong.cpp Searching for the service - - When the ping pong service is discovered, the client connects to the server using the socket. - - \snippet pingpong/pingpong.cpp Connecting the socket - - On the server side, the connected signal is emitted initiating that the client is connected. - The necessary signals and slots on the server side are connected. - - \snippet pingpong/pingpong.cpp Initiating server socket - - The game starts after the devices are connected and the screen is adjusted. - - \snippet pingpong/pingpong.cpp Start the game - - The server updates the ball direction and coordinates. The coordinates of pedals are sent - to each other every 50ms. - - \snippet pingpong/pingpong.cpp Updating coordinates - - The coordinates are updated and exchanged via sockets. As presented, the server sends its - pedal's y coordinate and the ball coordinates whereas, the client sends only its pedal - y coordinate. - - \snippet pingpong/pingpong.cpp Checking the boundaries - - In the code above, it was shown how the server checks whether the ball has reached - the boundaries of the board. In the case of the goal, the server updates - the results via its socket. - - \image intro1.png - -*/ |