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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import HeartRateGame
GamePage {
id: measurePage
required property DeviceHandler deviceHandler
errorMessage: deviceHandler.error
infoMessage: deviceHandler.info
iconType: deviceHandler.icon
property real __timeCounter: 0
property real __maxTimeCount: 60
readonly property string relaxText: qsTr("Relax!")
readonly property string startText: qsTr("When you are ready,\npress Start.")
readonly property string instructionText: qsTr("You have %1s time to increase heart\nrate as much as possible.").arg(__maxTimeCount)
readonly property string goodLuckText: qsTr("Good luck!")
signal showStatsPage
function close() {
deviceHandler.stopMeasurement()
deviceHandler.disconnectService()
}
function start() {
if (!deviceHandler.measuring) {
__timeCounter = 0
deviceHandler.startMeasurement()
}
}
function stop() {
if (deviceHandler.measuring)
deviceHandler.stopMeasurement()
measurePage.showStatsPage()
}
Timer {
id: measureTimer
interval: 1000
running: measurePage.deviceHandler.measuring
repeat: true
onTriggered: {
measurePage.__timeCounter++
if (measurePage.__timeCounter >= measurePage.__maxTimeCount)
measurePage.stop()
}
}
Column {
anchors.centerIn: parent
spacing: GameSettings.fieldHeight * 0.5
Rectangle {
id: circle
readonly property bool hintVisible: !measurePage.deviceHandler.measuring
readonly property real innerSpacing: Math.min(width * 0.05, 25)
anchors.horizontalCenter: parent.horizontalCenter
width: Math.min(measurePage.width, measurePage.height - GameSettings.fieldHeight * 4)
- 2 * GameSettings.fieldMargin
height: width
radius: width * 0.5
color: GameSettings.viewColor
Text {
id: relaxTextBox
anchors {
bottom: startTextBox.top
bottomMargin: parent.innerSpacing
horizontalCenter: parent.horizontalCenter
}
width: parent.width * 0.6
height: parent.height * 0.1
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: measurePage.relaxText
visible: circle.hintVisible
color: GameSettings.textColor
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.smallFontSize
font.bold: true
}
Text {
id: startTextBox
anchors {
bottom: heart.top
bottomMargin: parent.innerSpacing
horizontalCenter: parent.horizontalCenter
}
width: parent.width * 0.8
height: parent.height * 0.15
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: measurePage.startText
visible: circle.hintVisible
color: GameSettings.textColor
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.tinyFontSize
}
Text {
id: measureTextBox
anchors {
bottom: heart.top
horizontalCenter: parent.horizontalCenter
}
width: parent.width * 0.7
height: parent.height * 0.35
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: measurePage.deviceHandler.hr
visible: measurePage.deviceHandler.measuring
color: GameSettings.heartRateColor
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.hugeFontSize
font.bold: true
}
Image {
id: heart
anchors.centerIn: circle
width: parent.width * 0.2
height: width
fillMode: Image.PreserveAspectFit
source: "images/heart.png"
smooth: true
antialiasing: true
SequentialAnimation {
id: heartAnim
running: measurePage.deviceHandler.measuring
loops: Animation.Infinite
alwaysRunToEnd: true
PropertyAnimation {
target: heart
property: "scale"
to: 1.4
duration: 500
easing.type: Easing.InQuad
}
PropertyAnimation {
target: heart
property: "scale"
to: 1.0
duration: 500
easing.type: Easing.OutQuad
}
}
}
Text {
id: instructionTextBox
anchors {
top: heart.bottom
topMargin: parent.innerSpacing
horizontalCenter: parent.horizontalCenter
}
width: parent.width * 0.8
height: parent.height * 0.15
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: measurePage.instructionText
visible: circle.hintVisible
color: GameSettings.textColor
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.tinyFontSize
}
Text {
id: goodLuckBox
anchors {
top: instructionTextBox.bottom
topMargin: parent.innerSpacing
horizontalCenter: parent.horizontalCenter
}
width: parent.width * 0.6
height: parent.height * 0.1
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: measurePage.goodLuckText
visible: circle.hintVisible
color: GameSettings.textColor
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.smallFontSize
font.bold: true
}
Item {
id: minMaxContainer
anchors.horizontalCenter: parent.horizontalCenter
width: parent.width * 0.7
height: parent.height * 0.15
anchors.bottom: parent.bottom
anchors.bottomMargin: parent.height * 0.16
visible: measurePage.deviceHandler.measuring
Text {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: parent.width * 0.35
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
text: measurePage.deviceHandler.minHR
color: GameSettings.textColor
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.largeFontSize
Text {
anchors.left: parent.left
anchors.bottom: parent.top
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
width: parent.width
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.mediumFontSize
color: parent.color
text: "MIN"
}
}
Text {
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
horizontalAlignment: Text.AlignRight
verticalAlignment: Text.AlignVCenter
width: parent.width * 0.35
text: measurePage.deviceHandler.maxHR
color: GameSettings.textColor
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.largeFontSize
Text {
anchors.right: parent.right
anchors.bottom: parent.top
horizontalAlignment: Text.AlignRight
verticalAlignment: Text.AlignVCenter
width: parent.width
fontSizeMode: Text.Fit
font.pixelSize: GameSettings.mediumFontSize
color: parent.color
text: "MAX"
}
}
}
}
Rectangle {
id: timeSlider
color: GameSettings.viewColor
anchors.horizontalCenter: parent.horizontalCenter
width: circle.width
height: GameSettings.fieldHeight
radius: GameSettings.buttonRadius
border {
width: 1
color: GameSettings.sliderBorderColor
}
Rectangle {
anchors {
top: parent.top
topMargin: parent.border.width
left: parent.left
leftMargin: parent.border.width
}
height: parent.height - 2 * parent.border.width
width: Math.min(1.0, measurePage.__timeCounter / measurePage.__maxTimeCount)
* (parent.width - 2 * parent.border.width)
radius: parent.radius
color: GameSettings.sliderColor
}
Image {
readonly property int imgSize: GameSettings.fieldHeight * 0.5
anchors {
verticalCenter: parent.verticalCenter
left: parent.left
leftMargin: GameSettings.fieldMargin * 0.5
}
source: "images/clock.svg"
sourceSize.width: imgSize
sourceSize.height: imgSize
fillMode: Image.PreserveAspectFit
}
Text {
anchors.centerIn: parent
color: GameSettings.sliderTextColor
text: (measurePage.__maxTimeCount - measurePage.__timeCounter).toFixed(0) + " s"
font.pixelSize: GameSettings.smallFontSize
}
}
}
GameButton {
id: startButton
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: GameSettings.fieldMargin
width: circle.width
height: GameSettings.fieldHeight
enabled: measurePage.deviceHandler.alive && !measurePage.deviceHandler.measuring
&& measurePage.errorMessage === ""
radius: GameSettings.buttonRadius
onClicked: measurePage.start()
Text {
anchors.centerIn: parent
font.pixelSize: GameSettings.microFontSize
text: qsTr("START")
color: GameSettings.textDarkColor
}
}
}
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