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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-25 11:21:57 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-25 11:21:57 +0300 |
commit | 58ea4e8c615c1bd586ca2d47761d119b006d14b7 (patch) | |
tree | f728141d77a8e964a87ac5b59cdfb4b3a0b04a55 | |
parent | 730e5832070f8552388e337f2268471fb8a5833a (diff) | |
parent | 716f0f42339134dc0d597cce86828b206232fe59 (diff) |
Merge remote-tracking branch 'origin/develop'
Change-Id: I396b828f036f0bab20b083638b960e2765f429d0
-rw-r--r-- | examples/audiolevels/audiolevels.cpp | 2 | ||||
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 4 |
2 files changed, 2 insertions, 4 deletions
diff --git a/examples/audiolevels/audiolevels.cpp b/examples/audiolevels/audiolevels.cpp index d95536d2..0922e664 100644 --- a/examples/audiolevels/audiolevels.cpp +++ b/examples/audiolevels/audiolevels.cpp @@ -42,7 +42,7 @@ AudioLevels::AudioLevels(Q3DBars *graph, QObject *parent) m_graph->setBackgroundVisible(false); m_graph->valueAxis()->setRange(-100.0, 100.0); m_graph->valueAxis()->setSegmentCount(20); - m_graph->valueAxis()->setLabelFormat(QStringLiteral("%d\%")); + m_graph->valueAxis()->setLabelFormat(QStringLiteral("%d%%")); m_graph->setShadowQuality(QDataVis::ShadowQualityNone); m_graph->setSelectionMode(QDataVis::SelectionModeNone); m_graph->scene()->activeCamera()->setCameraPosition(-25.0, 10.0, 190.0); diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index a187e3a4..a5dc53b1 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -568,8 +568,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) glCullFace(GL_BACK); - GLfloat adjustedLightStrength = m_cachedTheme.m_lightStrength / 10.0f; - // Draw background if (m_cachedIsBackgroundEnabled && m_backgroundObj) { QMatrix4x4 modelMatrix; @@ -621,7 +619,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) m_shadowQualityToShader); m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix); m_backgroundShader->setUniformValue(m_backgroundShader->lightS(), - adjustedLightStrength); + m_cachedTheme.m_lightStrength / 10.0f); // Draw the object m_drawer->drawObject(m_backgroundShader, m_backgroundObj, 0, m_depthTexture); |