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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-06-09 10:03:06 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-06-09 10:03:06 +0300 |
commit | 954201b67e0eb1f7fa71a2d3043a25076705a3ac (patch) | |
tree | 11096593d1bf958c549088034d1056e7444c7d1c /dist/changes-1.1.0 | |
parent | ee94aedb7447ddf7a779f7188fd1cd2ae44d675e (diff) | |
parent | e9dc0f74f5cc06eb5edc3c16a63c9e6e89422584 (diff) |
Merge remote-tracking branch 'origin/develop'
Change-Id: Ifd19ce18255c35a1c8776e890e4ac832537e205c
Diffstat (limited to 'dist/changes-1.1.0')
-rw-r--r-- | dist/changes-1.1.0 | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/dist/changes-1.1.0 b/dist/changes-1.1.0 index 8a470ccb..7d27438b 100644 --- a/dist/changes-1.1.0 +++ b/dist/changes-1.1.0 @@ -57,7 +57,6 @@ General: - Surface3D: Fixed a crash when shadows were supported by OpenGL but flat shading was not. - Surface3D: Selection texture no longer gets corrupted in case there are multiple surfaces visible and the axis ranges are adjusted. -- Surface3D: Fixed shadow culling, improving the shadow cast on the surface itself. New examples ------------ |