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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-06-18 12:43:48 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-06-18 12:58:09 +0300 |
commit | d9cf4c1f38010621dec9dccc8c92cd71532db861 (patch) | |
tree | c20c416942fedf5fadd6e501edbacf5cc9d8e2c8 /examples/qmlbarchart/qml | |
parent | 436f8747d5a51aef89bf8ffb55fca475ea3d5d60 (diff) |
Texture flipping implemented in code
Change-Id: I8ac2568b08d00a4fc14ce62bd0530ce3e01022ca
Change-Id: I8ac2568b08d00a4fc14ce62bd0530ce3e01022ca
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'examples/qmlbarchart/qml')
-rw-r--r-- | examples/qmlbarchart/qml/qmlbarchart/main.qml | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/examples/qmlbarchart/qml/qmlbarchart/main.qml b/examples/qmlbarchart/qml/qmlbarchart/main.qml index 218ec363..ff6721f2 100644 --- a/examples/qmlbarchart/qml/qmlbarchart/main.qml +++ b/examples/qmlbarchart/qml/qmlbarchart/main.qml @@ -85,21 +85,8 @@ Item { Component.onCompleted: { //data = testdata1 - // This allows us to flip the texture to be displayed correctly in scene graph - // TODO: Find a way to do it in code.. - rotation.angle = 180 } - // This allows us to flip the texture to be displayed correctly in scene graph - // TODO: Find a way to do it in code.. - transform: [ - Rotation { - id: rotation; - axis.x: 1; axis.z: 0; axis.y: 0; angle: 0; - origin.x: width / 2; origin.y: height / 2; - } - ] - gridVisible: true shadowQuality: Bars3D.ShadowNone selectionMode: Bars3D.ModeNone |