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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-28 08:15:39 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-28 08:16:09 +0200 |
commit | 80b1bfa701d631ecd7f8dc9a99c1fa2e9708ca5d (patch) | |
tree | eb312239ccf78ef0189a23cd215390cc54aff62e /examples | |
parent | ae279ce977e7c45e6afcf4ec4d4484a813857909 (diff) |
Scatter example dot count reduced
Change-Id: I48b95d67c57d5297e9644d9e0b4bf77997d80f40
Change-Id: I48b95d67c57d5297e9644d9e0b4bf77997d80f40
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/scatter/scatterdatamodifier.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/scatter/scatterdatamodifier.cpp b/examples/scatter/scatterdatamodifier.cpp index 1fb08c93..ce5a1bd7 100644 --- a/examples/scatter/scatterdatamodifier.cpp +++ b/examples/scatter/scatterdatamodifier.cpp @@ -26,7 +26,7 @@ using namespace QtDataVisualization; //#define RANDOM_SCATTER // Uncomment this to switch to random scatter -const int numberOfItems = 10000; +const int numberOfItems = 3600; ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) : m_graph(scatter), @@ -40,7 +40,7 @@ ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) m_graph->setFont(font); m_graph->setObjectType(QDataVis::MeshStyleSpheres, true); m_graph->setTheme(QDataVis::ThemeEbony); - m_graph->setShadowQuality(QDataVis::ShadowQualityHigh); + m_graph->setShadowQuality(QDataVis::ShadowQualitySoftLow); m_graph->scene()->activeCamera()->setCameraPreset(QDataVis::CameraPresetFront); //! [0] @@ -78,9 +78,9 @@ void ScatterDataModifier::addData() m_graph->axisX()->setTitle("X"); m_graph->axisY()->setTitle("Y"); m_graph->axisZ()->setTitle("Z"); - m_graph->axisX()->setRange(-50.0, 50.0); + m_graph->axisX()->setRange(-30.0, 30.0); m_graph->axisY()->setRange(-1.0, 1.0); - m_graph->axisZ()->setRange(-50.0, 50.0); + m_graph->axisZ()->setRange(-30.0, 30.0); //! [4] //! [5] @@ -99,7 +99,7 @@ void ScatterDataModifier::addData() float limit = qSqrt(numberOfItems) / 2.0f; for (float i = -limit; i < limit; i++) { for (float j = -limit; j < limit; j++) { - ptrToDataArray->setPosition(QVector3D(i, qCos(qDegreesToRadians((i * j) / 7.5)), j)); + ptrToDataArray->setPosition(QVector3D(i, qCos(qDegreesToRadians((i * j) / 3.0)), j)); ptrToDataArray++; } } |