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authorKeränen Pasi <pasi.keranen@digia.com>2013-08-23 16:17:29 +0300
committerPasi Keränen <pasi.keranen@digia.com>2013-09-10 09:46:55 +0300
commitf3e38983d77c72f3121c33a149a58fdf9c64158c (patch)
treed7aebaed7e6e8b4570f8d96f195d1dca42c56f03 /src/datavis3d/engine/scatter3dcontroller.cpp
parenta88d9cacf7465ea0a1b5eb642f6c2f9cc7ad971d (diff)
New 3D scene for lights and camera setup for input handlers.
Change-Id: Ib909bd818364c1646615df7c543d57b07b920a83 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavis3d/engine/scatter3dcontroller.cpp')
-rw-r--r--src/datavis3d/engine/scatter3dcontroller.cpp154
1 files changed, 0 insertions, 154 deletions
diff --git a/src/datavis3d/engine/scatter3dcontroller.cpp b/src/datavis3d/engine/scatter3dcontroller.cpp
index 67c10f2b..5230e0ff 100644
--- a/src/datavis3d/engine/scatter3dcontroller.cpp
+++ b/src/datavis3d/engine/scatter3dcontroller.cpp
@@ -31,9 +31,6 @@ QT_DATAVIS3D_BEGIN_NAMESPACE
Scatter3DController::Scatter3DController(QRect boundRect)
: Abstract3DController(boundRect),
- m_mouseState(MouseNone),
- m_mousePos(QPoint(0, 0)),
- m_isSlicingActivated(false),
m_renderer(0),
m_selectedItemIndex(noSelectionIndex())
{
@@ -93,152 +90,6 @@ void Scatter3DController::synchDataToRenderer()
}
}
-QMatrix4x4 Scatter3DController::calculateViewMatrix(int zoom, int viewPortWidth,
- int viewPortHeight, bool showUnder)
-{
- return m_cameraHelper->calculateViewMatrix(m_mousePos,
- zoom,
- viewPortWidth,
- viewPortHeight,
- showUnder);
-}
-
-bool Scatter3DController::isSlicingActive()
-{
- return m_isSlicingActivated;
-}
-
-void Scatter3DController::setSlicingActive(bool isSlicing)
-{
- m_isSlicingActivated = isSlicing;
-
- m_changeTracker.slicingActiveChanged = true;
- emitNeedRender();
-}
-
-Scatter3DController::MouseState Scatter3DController::mouseState()
-{
- return m_mouseState;
-}
-
-#if defined(Q_OS_ANDROID)
-void Scatter3DController::mouseDoubleClickEvent(QMouseEvent *event)
-{
- if (!m_isSlicingActivated) {
- m_mouseState = Scatter3DController::MouseOnScene;
- // update mouse positions to prevent jumping when releasing or repressing a button
- m_mousePos = event->pos();
- emitNeedRender();
- }
-}
-
-void Scatter3DController::touchEvent(QTouchEvent *event)
-{
- static int prevDistance = 0;
-
- QList<QTouchEvent::TouchPoint> points;
- points = event->touchPoints();
-
- if (points.count() == 2) {
- m_mouseState = Scatter3DController::MouseOnPinch;
-
- QPointF distance = points.at(0).pos() - points.at(1).pos();
- int newDistance = distance.manhattanLength();
- int zoomRate = 1;
- int zoomLevel = m_zoomLevel;
- if (zoomLevel > 100)
- zoomRate = 5;
- if (newDistance > prevDistance)
- zoomLevel += zoomRate;
- else
- zoomLevel -= zoomRate;
- if (zoomLevel > 500)
- zoomLevel = 500;
- else if (zoomLevel < 10)
- zoomLevel = 10;
- setZoomLevel(zoomLevel);
- prevDistance = newDistance;
- //qDebug() << "distance" << distance.manhattanLength();
- }
-}
-#endif
-
-void Scatter3DController::mousePressEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- QRect mainViewPort = m_renderer->mainViewPort();
- if (Qt::LeftButton == event->button()) {
- if (m_isSlicingActivated) {
- if (mousePos.x() <= mainViewPort.width()
- && mousePos.y() <= mainViewPort.height()) {
- m_mouseState = Scatter3DController::MouseOnOverview;
- //qDebug() << "Mouse pressed on overview";
- } else {
- m_mouseState = Scatter3DController::MouseOnZoom;
- //qDebug() << "Mouse pressed on zoom";
- }
- } else {
-#if !defined(Q_OS_ANDROID)
- m_mouseState = Scatter3DController::MouseOnScene;
-#else
- m_mouseState = Scatter3DController::MouseRotating;
-#endif
- // update mouse positions to prevent jumping when releasing or repressing a button
- m_mousePos = mousePos;
- //qDebug() << "Mouse pressed on scene";
- }
- } else if (Qt::MiddleButton == event->button()) {
- // reset rotations
- m_mousePos = QPoint(0, 0);
- } else if (Qt::RightButton == event->button()) {
-#if !defined(Q_OS_ANDROID)
- m_mouseState = Scatter3DController::MouseRotating;
-#else
- m_mouseState = Scatter3DController::MouseOnScene;
-#endif
- // update mouse positions to prevent jumping when releasing or repressing a button
- m_mousePos = mousePos;
- }
- m_cameraHelper->updateMousePos(m_mousePos);
- emitNeedRender();
-}
-
-void Scatter3DController::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- Q_UNUSED(event);
- if (Scatter3DController::MouseRotating == m_mouseState) {
- // update mouse positions to prevent jumping when releasing or repressing a button
- m_mousePos = mousePos;
- m_cameraHelper->updateMousePos(mousePos);
- emitNeedRender();
- }
- m_mouseState = Scatter3DController::MouseNone;
-}
-
-void Scatter3DController::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- Q_UNUSED(event);
- if (Scatter3DController::MouseRotating == m_mouseState) {
- m_mousePos = mousePos;
- emitNeedRender();
- }
-}
-
-void Scatter3DController::wheelEvent(QWheelEvent *event)
-{
- int zoomLevel = m_zoomLevel;
- if (zoomLevel > 100)
- zoomLevel += event->angleDelta().y() / 12;
- else if (zoomLevel > 50)
- zoomLevel += event->angleDelta().y() / 60;
- else
- zoomLevel += event->angleDelta().y() / 120;
- if (zoomLevel > 500)
- zoomLevel = 500;
- else if (zoomLevel < 10)
- zoomLevel = 10;
-
- setZoomLevel(zoomLevel);
-}
void Scatter3DController::setActiveDataProxy(QAbstractDataProxy *proxy)
{
@@ -385,11 +236,6 @@ int Scatter3DController::selectedItemIndex() const
return m_selectedItemIndex;
}
-QPoint Scatter3DController::mousePosition()
-{
- return m_mousePos;
-}
-
void Scatter3DController::adjustValueAxisRange()
{
if (m_data) {