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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-07 09:32:14 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-07 09:56:54 +0300 |
commit | bec634f4141be5300ab2354d784186f9c95a8db5 (patch) | |
tree | 037a98441db507542c109dffbc249c8a60c6ae62 /src/datavis3d/engine/shaders/fragmentDepthTest | |
parent | 7c29e6efc4dcb1393f90e90dc2e5e2ef242edd41 (diff) |
Shadow mapping implementation draft
Does not work yet
Change-Id: Ic08c6b12fa5d5aa4f76ddef82fa81eab6982dd69
Change-Id: Ic08c6b12fa5d5aa4f76ddef82fa81eab6982dd69
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders/fragmentDepthTest')
-rw-r--r-- | src/datavis3d/engine/shaders/fragmentDepthTest | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/datavis3d/engine/shaders/fragmentDepthTest b/src/datavis3d/engine/shaders/fragmentDepthTest new file mode 100644 index 00000000..d6c502e1 --- /dev/null +++ b/src/datavis3d/engine/shaders/fragmentDepthTest @@ -0,0 +1,7 @@ +uniform sampler2D textureSampler; + +varying highp vec2 UV; + +void main() { + gl_FragColor = texture2D(textureSampler, UV); +} |