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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-05-07 09:32:14 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-05-07 09:56:54 +0300
commitbec634f4141be5300ab2354d784186f9c95a8db5 (patch)
tree037a98441db507542c109dffbc249c8a60c6ae62 /src/datavis3d/engine/shaders/fragmentDepthTest
parent7c29e6efc4dcb1393f90e90dc2e5e2ef242edd41 (diff)
Shadow mapping implementation draft
Does not work yet Change-Id: Ic08c6b12fa5d5aa4f76ddef82fa81eab6982dd69 Change-Id: Ic08c6b12fa5d5aa4f76ddef82fa81eab6982dd69 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders/fragmentDepthTest')
-rw-r--r--src/datavis3d/engine/shaders/fragmentDepthTest7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/datavis3d/engine/shaders/fragmentDepthTest b/src/datavis3d/engine/shaders/fragmentDepthTest
new file mode 100644
index 00000000..d6c502e1
--- /dev/null
+++ b/src/datavis3d/engine/shaders/fragmentDepthTest
@@ -0,0 +1,7 @@
+uniform sampler2D textureSampler;
+
+varying highp vec2 UV;
+
+void main() {
+ gl_FragColor = texture2D(textureSampler, UV);
+}