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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-08-14 13:50:52 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-08-14 13:52:21 +0300
commit3b7fb533df9212df76c7c90a067ae3a3219b003a (patch)
treeeef561dcf6cdf9319a74e78d615bb210620383f3 /src/datavis3d/engine/surface3drenderer.cpp
parent31714127f9ad60bd3f0fc4ea29531f759503241d (diff)
Enums moved to a class to be usable from QML and C++
Task-number: QTRD-2126 Change-Id: I280047cc7101292d17111babb7735c03436a40f4 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/surface3drenderer.cpp')
-rw-r--r--src/datavis3d/engine/surface3drenderer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/datavis3d/engine/surface3drenderer.cpp b/src/datavis3d/engine/surface3drenderer.cpp
index 13f95460..781ff090 100644
--- a/src/datavis3d/engine/surface3drenderer.cpp
+++ b/src/datavis3d/engine/surface3drenderer.cpp
@@ -47,8 +47,8 @@ Surface3dRenderer::Surface3dRenderer(Surface3dController *controller)
m_mousePos(QPoint(0, 0)),
m_isGridEnabled(true),
m_isBackgroundEnabled(true),
- m_shadowQuality(ShadowLow),
- m_labelTransparency(TransparencyFromTheme),
+ m_shadowQuality(QDataVis::ShadowLow),
+ m_labelTransparency(QDataVis::TransparencyFromTheme),
m_font(QFont(QStringLiteral("Arial"))),
m_hasNegativeValues(false),
m_segmentYCount(0),
@@ -138,7 +138,7 @@ void Surface3dRenderer::initializeOpenGL()
// Initialize shaders
#if !defined(QT_OPENGL_ES_2)
- if (m_shadowQuality > ShadowNone) {
+ if (m_shadowQuality > QDataVis::ShadowNone) {
initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"),
QStringLiteral(":/shaders/fragmentShadowNoTex"));
} else {
@@ -452,7 +452,7 @@ void Surface3dRenderer::drawScene(CameraHelper *camera, const GLuint defaultFboH
m_cachedTheme.m_ambientStrength * 2.0f);
#if !defined(QT_OPENGL_ES_2)
- if (m_shadowQuality > ShadowNone) {
+ if (m_shadowQuality > QDataVis::ShadowNone) {
// Set shadow shader bindings
m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(),
m_shadowQualityToShader);
@@ -806,7 +806,7 @@ void Surface3dRenderer::updateDepthBuffer()
}
// TODO: bars uses some m_cachedShadowQuality
- if (m_shadowQuality > ShadowNone && !m_mainViewPort.size().isEmpty()) {
+ if (m_shadowQuality > QDataVis::ShadowNone && !m_mainViewPort.size().isEmpty()) {
m_depthTexture = m_textureHelper->createDepthTexture(m_mainViewPort.size(),
m_depthFrameBuffer,
m_shadowQuality);