diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-08-14 13:50:52 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-08-14 13:52:21 +0300 |
commit | 3b7fb533df9212df76c7c90a067ae3a3219b003a (patch) | |
tree | eef561dcf6cdf9319a74e78d615bb210620383f3 /src/datavis3d/engine/surface3drenderer.cpp | |
parent | 31714127f9ad60bd3f0fc4ea29531f759503241d (diff) |
Enums moved to a class to be usable from QML and C++
Task-number: QTRD-2126
Change-Id: I280047cc7101292d17111babb7735c03436a40f4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavis3d/engine/surface3drenderer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/datavis3d/engine/surface3drenderer.cpp b/src/datavis3d/engine/surface3drenderer.cpp index 13f95460..781ff090 100644 --- a/src/datavis3d/engine/surface3drenderer.cpp +++ b/src/datavis3d/engine/surface3drenderer.cpp @@ -47,8 +47,8 @@ Surface3dRenderer::Surface3dRenderer(Surface3dController *controller) m_mousePos(QPoint(0, 0)), m_isGridEnabled(true), m_isBackgroundEnabled(true), - m_shadowQuality(ShadowLow), - m_labelTransparency(TransparencyFromTheme), + m_shadowQuality(QDataVis::ShadowLow), + m_labelTransparency(QDataVis::TransparencyFromTheme), m_font(QFont(QStringLiteral("Arial"))), m_hasNegativeValues(false), m_segmentYCount(0), @@ -138,7 +138,7 @@ void Surface3dRenderer::initializeOpenGL() // Initialize shaders #if !defined(QT_OPENGL_ES_2) - if (m_shadowQuality > ShadowNone) { + if (m_shadowQuality > QDataVis::ShadowNone) { initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"), QStringLiteral(":/shaders/fragmentShadowNoTex")); } else { @@ -452,7 +452,7 @@ void Surface3dRenderer::drawScene(CameraHelper *camera, const GLuint defaultFboH m_cachedTheme.m_ambientStrength * 2.0f); #if !defined(QT_OPENGL_ES_2) - if (m_shadowQuality > ShadowNone) { + if (m_shadowQuality > QDataVis::ShadowNone) { // Set shadow shader bindings m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(), m_shadowQualityToShader); @@ -806,7 +806,7 @@ void Surface3dRenderer::updateDepthBuffer() } // TODO: bars uses some m_cachedShadowQuality - if (m_shadowQuality > ShadowNone && !m_mainViewPort.size().isEmpty()) { + if (m_shadowQuality > QDataVis::ShadowNone && !m_mainViewPort.size().isEmpty()) { m_depthTexture = m_textureHelper->createDepthTexture(m_mainViewPort.size(), m_depthFrameBuffer, m_shadowQuality); |