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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-06-17 09:12:28 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-06-17 09:28:37 +0300
commitc428d88f5f2fa1026b6cf6d847a5162b12092b9f (patch)
tree50c8f46d1d24a62114684ed0c103b2b1b76b581e /src/datavis3d/global/qdatavis3namespace.h
parent930cec10b892dfb2bd0124fb8d807ae8d471b8c5 (diff)
Include fix
Module sources now include our own global headers from local dirs, not from installed dir. + Replaced radian conversions with a qmath function. Change-Id: Ie9f6d561c98022d3225a0dd4964f5118d00f9815 Change-Id: Ie9f6d561c98022d3225a0dd4964f5118d00f9815 Reviewed-by: Pasi Keränen <pasi.keranen@digia.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/global/qdatavis3namespace.h')
-rw-r--r--src/datavis3d/global/qdatavis3namespace.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavis3d/global/qdatavis3namespace.h b/src/datavis3d/global/qdatavis3namespace.h
index 38f0aa23..5aeb9464 100644
--- a/src/datavis3d/global/qdatavis3namespace.h
+++ b/src/datavis3d/global/qdatavis3namespace.h
@@ -49,7 +49,6 @@
QT_DATAVIS3D_BEGIN_NAMESPACE
// Constants used in several files
-const GLfloat m_pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
// Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly
const GLfloat zComp = 10.0f;
// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further