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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 11:05:24 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 11:32:31 +0300 |
commit | 161232582e7f7e7e6e991def2fe87d78e668d08f (patch) | |
tree | be871f288561150fae7a4a7e3bb13bb04c98ac21 /src/datavis3d/utils/shaderhelper_p.h | |
parent | 9149d433a19613056be914d1d96a0f3517be8589 (diff) |
Shadow mapping implementation
Partially works, but mostly doesn't.
Change-Id: I415833d07148d2aeae64c0c311e14766ab29ad5e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/utils/shaderhelper_p.h')
-rw-r--r-- | src/datavis3d/utils/shaderhelper_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavis3d/utils/shaderhelper_p.h b/src/datavis3d/utils/shaderhelper_p.h index 42c5e9af..d1c72ba5 100644 --- a/src/datavis3d/utils/shaderhelper_p.h +++ b/src/datavis3d/utils/shaderhelper_p.h @@ -114,7 +114,7 @@ class ShaderHelper GLuint m_viewMatrixUniform; GLuint m_modelMatrixUniform; GLuint m_invTransModelMatrixUniform; - GLuint m_depthBiasMatrixUniform; + GLuint m_depthMatrixUniform; GLuint m_mvpMatrixUniform; GLuint m_lightPositionUniform; GLuint m_lightStrengthUniform; |