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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-05-08 11:05:24 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-05-08 11:32:31 +0300
commit161232582e7f7e7e6e991def2fe87d78e668d08f (patch)
treebe871f288561150fae7a4a7e3bb13bb04c98ac21 /src/datavis3d/utils/shaderhelper_p.h
parent9149d433a19613056be914d1d96a0f3517be8589 (diff)
Shadow mapping implementation
Partially works, but mostly doesn't. Change-Id: I415833d07148d2aeae64c0c311e14766ab29ad5e Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/utils/shaderhelper_p.h')
-rw-r--r--src/datavis3d/utils/shaderhelper_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavis3d/utils/shaderhelper_p.h b/src/datavis3d/utils/shaderhelper_p.h
index 42c5e9af..d1c72ba5 100644
--- a/src/datavis3d/utils/shaderhelper_p.h
+++ b/src/datavis3d/utils/shaderhelper_p.h
@@ -114,7 +114,7 @@ class ShaderHelper
GLuint m_viewMatrixUniform;
GLuint m_modelMatrixUniform;
GLuint m_invTransModelMatrixUniform;
- GLuint m_depthBiasMatrixUniform;
+ GLuint m_depthMatrixUniform;
GLuint m_mvpMatrixUniform;
GLuint m_lightPositionUniform;
GLuint m_lightStrengthUniform;