diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-01 14:45:05 +0300 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-02 09:11:56 +0300 |
commit | 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch) | |
tree | a808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/data/customrenderitem.cpp | |
parent | a20806dac74415f3d8cb6679c9eae86ce074ddae (diff) |
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data/customrenderitem.cpp')
-rw-r--r-- | src/datavisualization/data/customrenderitem.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/data/customrenderitem.cpp b/src/datavisualization/data/customrenderitem.cpp index c316fd38..555f48b7 100644 --- a/src/datavisualization/data/customrenderitem.cpp +++ b/src/datavisualization/data/customrenderitem.cpp @@ -42,7 +42,8 @@ CustomRenderItem::CustomRenderItem() m_sliceIndexY(-1), m_sliceIndexZ(-1), m_alphaMultiplier(1.0f), - m_preserveOpacity(true) + m_preserveOpacity(true), + m_useHighDefShader(true) { } |