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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-06 14:00:25 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-06 14:23:31 +0200 |
commit | 811be6f81b2e8c4d9d23cff5b4287c8a5dc86fc3 (patch) | |
tree | 549f2a46531c853893e31083a12d3729d07c4a86 /src/datavisualization/data/scatteritemmodelhandler_p.h | |
parent | e91237b54c2f58eaa8a2ce36bf016e2d8e8588f2 (diff) |
Change rotations to use angle and vector in APIs
Quaternions are pain in the behind to use, especially
in QML, so change them to angle + vector combinations.
Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data/scatteritemmodelhandler_p.h')
-rw-r--r-- | src/datavisualization/data/scatteritemmodelhandler_p.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/data/scatteritemmodelhandler_p.h b/src/datavisualization/data/scatteritemmodelhandler_p.h index 0661d734..5f148434 100644 --- a/src/datavisualization/data/scatteritemmodelhandler_p.h +++ b/src/datavisualization/data/scatteritemmodelhandler_p.h @@ -58,7 +58,8 @@ private: int m_xPosRole; int m_yPosRole; int m_zPosRole; - int m_rotationRole; + int m_rotationAxisRole; + int m_rotationAngleRole; }; QT_END_NAMESPACE_DATAVISUALIZATION |