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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-28 08:19:37 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-29 09:53:48 +0200 |
commit | 527113321ff103835b89543c5d6f670f55b5b0d5 (patch) | |
tree | 01b242ef7b1f30a414b718f99f155f19235951bd /src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc | |
parent | 85dda87df2d420dc53959e549d24c4b09ce93d57 (diff) |
Move series specific visual elements to series, part 1
Meshes moved to series.
Task-number: QTRD-2557
Change-Id: I80050e413faf3bc942eb5a5627a66747de5805d8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc')
-rw-r--r-- | src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc b/src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc index da7faaa3..1f04424f 100644 --- a/src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc +++ b/src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc @@ -40,19 +40,6 @@ */ /*! - * \qmlmethod void Scatter3D::setObjectColor(const QColor &baseColor, bool uniform) - * Set item color using your own colors. \a baseColor sets the base color of a item. The \a uniform - * -flag is used to define if color needs to be uniform throughout item's length, or will the colors - * be applied by height. It is \c true by default. - * - * Calling this method overrides colors from theme. - * - * \sa AbstractGraph3D::theme - * - * \warning This method is subject to change. - */ - -/*! \qmlproperty ValueAxis3D Scatter3D::axisX A user-defined X axis. @@ -80,23 +67,6 @@ */ /*! - \qmlproperty Scatter3D.MeshStyle Scatter3D::objectType - Dot object type. - */ - -/*! - \qmlproperty bool Scatter3D::objectSmoothingEnabled - Dot smoothing. If false, dot shading is flat. - */ - -/*! - \qmlproperty string Scatter3D::meshFileName - Override object type with a mesh object. - \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. - It also needs to be in triangles. - */ - -/*! * \qmlproperty list<QScatter3DSeries> Scatter3D::seriesList * This property holds the series of the graph. * By default, this property contains an empty list. |