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author | Keränen Pasi <pasi.keranen@digia.com> | 2013-11-12 09:24:56 +0200 |
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committer | Pasi Keränen <pasi.keranen@digia.com> | 2013-11-15 12:35:06 +0200 |
commit | cc22cc40e889b5b2f0e49ce32f660395cef865b7 (patch) | |
tree | 03bb5365bbfc614cfb94ffe304e632eb16ce5493 /src/datavisualization/engine/abstract3dcontroller.cpp | |
parent | 999ffa01d20f75a457da62d41c0fabfc32e5e1bb (diff) |
Changes scene to be proxy for input position and selection communication.
Change-Id: I83729508c8a0281569be5f43791d44d36d800ca2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3dcontroller.cpp')
-rw-r--r-- | src/datavisualization/engine/abstract3dcontroller.cpp | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/datavisualization/engine/abstract3dcontroller.cpp b/src/datavisualization/engine/abstract3dcontroller.cpp index c1f3a4b7..cfc05166 100644 --- a/src/datavisualization/engine/abstract3dcontroller.cpp +++ b/src/datavisualization/engine/abstract3dcontroller.cpp @@ -134,16 +134,6 @@ void Abstract3DController::synchDataToRenderer() m_renderer->updateScene(m_scene); - if (m_changeTracker.inputPositionChanged) { - m_renderer->updateInputPosition(inputPosition()); - m_changeTracker.inputPositionChanged = false; - } - - if (m_changeTracker.inputStateChanged) { - m_renderer->updateInputState(inputState()); - m_changeTracker.inputStateChanged = false; - } - // TODO: Renderer doesn't need to know the theme, so remove this bit entirely (QTRD-2538) if (m_changeTracker.themeChanged) { m_renderer->updateTheme(m_theme); @@ -918,22 +908,6 @@ void Abstract3DController::setSlicingActive(bool isSlicing) emitNeedRender(); } -QDataVis::InputState Abstract3DController::inputState() -{ - if (m_activeInputHandler) - return m_activeInputHandler->inputState(); - else - return QDataVis::InputStateNone; -} - -QPoint Abstract3DController::inputPosition() -{ - if (m_activeInputHandler) - return m_activeInputHandler->inputPosition(); - else - return QPoint(0, 0); -} - void Abstract3DController::setMeshFileName(const QString &fileName) { if (fileName != m_objFile) { |