diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-19 11:05:27 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-19 11:12:11 +0300 |
commit | 105e85170d35f7086dc96d1853298fcf8d680e06 (patch) | |
tree | 295d8fd37832014ce1e65ab12d57f6aae757740b /src/datavisualization/engine/abstract3drenderer_p.h | |
parent | 98e0c04fe78da9735c2943524bd36648b2654f98 (diff) |
Change custom labels to use label shader
This fixes the problem with specular highlight making camera-facing
labels unreadable.
Task-number: QTRD-3276
Change-Id: If16424b07a1f3362428980353c5fb5213c33d06b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer_p.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h index 2072314b..a46e6176 100644 --- a/src/datavisualization/engine/abstract3drenderer_p.h +++ b/src/datavisualization/engine/abstract3drenderer_p.h @@ -98,6 +98,8 @@ public: const QString &sliceShader, const QString &sliceFrameVertexShader, const QString &sliceFrameShader); + virtual void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); + virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis::AxisType type); virtual void updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation, @@ -253,6 +255,7 @@ protected: ShaderHelper *m_volumeTextureLowDefShader; ShaderHelper *m_volumeTextureSliceShader; ShaderHelper *m_volumeSliceFrameShader; + ShaderHelper *m_labelShader; bool m_useOrthoProjection; bool m_xFlipped; |