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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-13 15:09:36 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-18 09:11:30 +0300
commit169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch)
tree454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/engine/bars3drenderer.cpp
parentbe7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff)
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 38fa3147..085b881e 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -1093,9 +1093,11 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
}
- Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix,
- projectionViewMatrix, depthProjectionViewMatrix,
- m_depthTexture, m_shadowQualityToShader);
+ Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader,
+ m_volumeTextureSliceShader, viewMatrix,
+ projectionViewMatrix,
+ depthProjectionViewMatrix, m_depthTexture,
+ m_shadowQualityToShader);
// Disable drawing to depth framebuffer (= enable drawing to screen)
glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
@@ -1179,7 +1181,9 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
}
glCullFace(GL_BACK);
- Abstract3DRenderer::drawCustomItems(RenderingSelection, m_selectionShader, viewMatrix,
+ Abstract3DRenderer::drawCustomItems(RenderingSelection, m_selectionShader,
+ m_volumeTextureShader, m_volumeTextureSliceShader,
+ viewMatrix,
projectionViewMatrix, depthProjectionViewMatrix,
m_depthTexture, m_shadowQualityToShader);
drawLabels(true, activeCamera, viewMatrix, projectionMatrix);
@@ -1267,7 +1271,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
drawGridLines(depthProjectionViewMatrix, projectionViewMatrix, viewMatrix);
// Draw custom items
- Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix,
+ Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, m_volumeTextureShader,
+ m_volumeTextureSliceShader, viewMatrix,
projectionViewMatrix, depthProjectionViewMatrix,
m_depthTexture, m_shadowQualityToShader);