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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-01 14:45:05 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-02 09:11:56 +0300
commit3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch)
treea808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/engine/bars3drenderer.cpp
parenta20806dac74415f3d8cb6679c9eae86ce074ddae (diff)
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 22bf6b87..1614b563 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -1090,8 +1090,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
}
- Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader,
- m_volumeTextureSliceShader, viewMatrix,
+ Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix,
projectionViewMatrix,
depthProjectionViewMatrix, m_depthTexture,
m_shadowQualityToShader);
@@ -1179,7 +1178,6 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
glCullFace(GL_BACK);
Abstract3DRenderer::drawCustomItems(RenderingSelection, m_selectionShader,
- m_volumeTextureShader, m_volumeTextureSliceShader,
viewMatrix,
projectionViewMatrix, depthProjectionViewMatrix,
m_depthTexture, m_shadowQualityToShader);
@@ -1234,7 +1232,6 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
startBar, stopBar, stepBar, -1.0f);
Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader,
- m_volumeTextureShader, m_volumeTextureSliceShader,
viewMatrix, projectionViewMatrix,
depthProjectionViewMatrix, m_depthTexture,
m_shadowQualityToShader, -1.0f);
@@ -1272,8 +1269,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
drawGridLines(depthProjectionViewMatrix, projectionViewMatrix, viewMatrix);
// Draw custom items
- Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, m_volumeTextureShader,
- m_volumeTextureSliceShader, viewMatrix,
+ Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix,
projectionViewMatrix, depthProjectionViewMatrix,
m_depthTexture, m_shadowQualityToShader);