diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-11-22 07:56:04 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-11-22 08:30:09 +0200 |
commit | 3ce4ae10e54e9c5d73826f4d6f8c5e442ac2d525 (patch) | |
tree | 6ae0bb7c1ff8720f6340453b39d481ffcf526127 /src/datavisualization/engine/bars3drenderer.cpp | |
parent | d12f993ca802ff02091d6a5141d2847641bc65a8 (diff) |
User-modifiable themes, part 1
Task-number: QTRD-2120
+ old functionality remade
- new functionality to be added
+ fixed a compilation error in qbarseries for mingw
Change-Id: I710c97b5d4023861be8e8cc5cc61c05bb4644964
Signed-off-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/bars3drenderer.cpp | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp index 6c5d49c2..c96c33dc 100644 --- a/src/datavisualization/engine/bars3drenderer.cpp +++ b/src/datavisualization/engine/bars3drenderer.cpp @@ -22,7 +22,6 @@ #include "shaderhelper_p.h" #include "objecthelper_p.h" #include "texturehelper_p.h" -#include "theme_p.h" #include "utils_p.h" #include "drawer_p.h" #include "qbardataitem.h" @@ -347,11 +346,11 @@ void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel, lineShader->bind(); // Set unchanging shader bindings - QVector3D lineColor = Utils::vectorFromColor(m_cachedTheme.m_gridLine); + QVector3D lineColor = Utils::vectorFromColor(m_cachedTheme->gridLineColor()); lineShader->setUniformValue(lineShader->lightP(), lightPos); lineShader->setUniformValue(lineShader->view(), viewMatrix); lineShader->setUniformValue(lineShader->color(), lineColor); - lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme.m_ambientStrength * 2.0f); + lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength() * 2.0f); lineShader->setUniformValue(lineShader->lightS(), 0.25f); GLfloat scaleFactor = 0.0f; @@ -412,7 +411,7 @@ void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel, itModelMatrix.inverted().transposed()); lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); lineShader->setUniformValue(lineShader->color(), - Utils::vectorFromColor(m_cachedTheme.m_backgroundColor)); + Utils::vectorFromColor(m_cachedTheme->backgroundColor())); // Draw the object m_drawer->drawObject(lineShader, m_gridLineObj); @@ -476,7 +475,7 @@ void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel, m_barShader->setUniformValue(m_barShader->view(), viewMatrix); m_barShader->setUniformValue(m_barShader->lightS(), 0.5f); m_barShader->setUniformValue(m_barShader->ambientS(), - m_cachedTheme.m_ambientStrength * 2.0f); + m_cachedTheme->ambientLightStrength() * 2.0f); if (m_cachedColorStyle != QDataVis::ColorStyleUniform) { m_barShader->setUniformValue(m_barShader->gradientMin(), 0.0f); if (m_cachedColorStyle == QDataVis::ColorStyleObjectGradient) @@ -988,7 +987,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) m_barShader->setUniformValue(m_barShader->lightP(), lightPos); m_barShader->setUniformValue(m_barShader->view(), viewMatrix); m_barShader->setUniformValue(m_barShader->ambientS(), - m_cachedTheme.m_ambientStrength); + m_cachedTheme->ambientLightStrength()); if (m_cachedColorStyle != QDataVis::ColorStyleUniform) { m_barShader->setUniformValue(m_barShader->gradientMin(), 0.0f); if (m_cachedColorStyle == QDataVis::ColorStyleObjectGradient) @@ -1018,8 +1017,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) QVector3D baseColor(Utils::vectorFromColor(m_cachedObjectColor)); QVector3D barColor = baseColor; - GLfloat adjustedLightStrength = m_cachedTheme.m_lightStrength / 10.0f; - GLfloat adjustedHighlightStrength = m_cachedTheme.m_highlightLightStrength / 10.0f; + GLfloat adjustedLightStrength = m_cachedTheme->lightStrength() / 10.0f; + GLfloat adjustedHighlightStrength = m_cachedTheme->highlightLightStrength() / 10.0f; bool barSelectionFound = false; BarRenderItem *selectedBar(0); @@ -1061,7 +1060,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) else gradientTexture = m_objectGradientTexture; - GLfloat lightStrength = m_cachedTheme.m_lightStrength; + GLfloat lightStrength = m_cachedTheme->lightStrength(); GLfloat shadowLightStrength = adjustedLightStrength; if (m_cachedSelectionMode > QDataVis::SelectionNone) { @@ -1076,7 +1075,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) else gradientTexture = m_singleHighlightGradientTexture; - lightStrength = m_cachedTheme.m_highlightLightStrength; + lightStrength = m_cachedTheme->highlightLightStrength(); shadowLightStrength = adjustedHighlightStrength; // Insert position data into render item. We have no ownership, don't delete the previous one if (!m_cachedIsSlicingActivated && m_visualSelectedBarSeriesIndex == series) { @@ -1107,7 +1106,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) else gradientTexture = m_multiHighlightGradientTexture; - lightStrength = m_cachedTheme.m_highlightLightStrength; + lightStrength = m_cachedTheme->highlightLightStrength(); shadowLightStrength = adjustedHighlightStrength; if (m_cachedIsSlicingActivated) { item.setTranslation(modelMatrix.column(3).toVector3D()); @@ -1127,7 +1126,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) else gradientTexture = m_multiHighlightGradientTexture; - lightStrength = m_cachedTheme.m_highlightLightStrength; + lightStrength = m_cachedTheme->highlightLightStrength(); shadowLightStrength = adjustedHighlightStrength; if (m_cachedIsSlicingActivated) { QVector3D translation = modelMatrix.column(3).toVector3D(); @@ -1228,7 +1227,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) #else MVPMatrix = projectionViewMatrix * modelMatrix; #endif - QVector3D backgroundColor = Utils::vectorFromColor(m_cachedTheme.m_backgroundColor); + QVector3D backgroundColor = Utils::vectorFromColor(m_cachedTheme->backgroundColor()); // Set shader bindings m_backgroundShader->setUniformValue(m_backgroundShader->lightP(), lightPos); @@ -1239,7 +1238,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) m_backgroundShader->setUniformValue(m_backgroundShader->MVP(), MVPMatrix); m_backgroundShader->setUniformValue(m_backgroundShader->color(), backgroundColor); m_backgroundShader->setUniformValue(m_backgroundShader->ambientS(), - m_cachedTheme.m_ambientStrength * 2.0f); + m_cachedTheme->ambientLightStrength() * 2.0f); #if !defined(QT_OPENGL_ES_2) if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { @@ -1258,7 +1257,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) { // Set shadowless shader bindings m_backgroundShader->setUniformValue(m_backgroundShader->lightS(), - m_cachedTheme.m_lightStrength); + m_cachedTheme->lightStrength()); // Draw the object m_drawer->drawObject(m_backgroundShader, m_backgroundObj); @@ -1320,22 +1319,22 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->bind(); // Set unchanging shader bindings - QVector3D barColor = Utils::vectorFromColor(m_cachedTheme.m_gridLine); + QVector3D barColor = Utils::vectorFromColor(m_cachedTheme->gridLineColor()); lineShader->setUniformValue(lineShader->lightP(), lightPos); lineShader->setUniformValue(lineShader->view(), viewMatrix); lineShader->setUniformValue(lineShader->color(), barColor); - lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme.m_ambientStrength); + lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength()); #if !defined(QT_OPENGL_ES_2) if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { // Set shadowed shader bindings lineShader->setUniformValue(lineShader->shadowQ(), m_shadowQualityToShader); lineShader->setUniformValue(lineShader->lightS(), - m_cachedTheme.m_lightStrength / 20.0f); + m_cachedTheme->lightStrength() / 20.0f); } else #endif { // Set shadowless shader bindings - lineShader->setUniformValue(lineShader->lightS(), m_cachedTheme.m_lightStrength / 2.5f); + lineShader->setUniformValue(lineShader->lightS(), m_cachedTheme->lightStrength() / 2.5f); } GLfloat yFloorLinePosition = 0.0f; |