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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:00:25 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:23:31 +0200
commit811be6f81b2e8c4d9d23cff5b4287c8a5dc86fc3 (patch)
tree549f2a46531c853893e31083a12d3729d07c4a86 /src/datavisualization/engine/bars3drenderer.cpp
parente91237b54c2f58eaa8a2ce36bf016e2d8e8588f2 (diff)
Change rotations to use angle and vector in APIs
Quaternions are pain in the behind to use, especially in QML, so change them to angle + vector combinations. Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 7b610cd9..264d25d0 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -44,7 +44,6 @@ const GLfloat labelMargin = 0.05f;
const GLfloat gridLineWidth = 0.005f;
const bool sliceGridLabels = true;
-const QQuaternion identityQuaternion;
Bars3DRenderer::Bars3DRenderer(Bars3DController *controller)
: Abstract3DRenderer(controller),
@@ -262,13 +261,6 @@ void Bars3DRenderer::updateData()
void Bars3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility)
{
Abstract3DRenderer::updateSeries(seriesList, updateVisibility);
-
- // Fix the series rotations - ignore any rotations that are not along Y-axis
- for (int series = 0; series < m_visibleSeriesList.size(); series++) {
- QVector3D vector = m_visibleSeriesList.at(series).meshRotation().vector();
- if (vector.x() || vector.z())
- m_visibleSeriesList[series].setMeshRotation(identityQuaternion);
- }
}
void Bars3DRenderer::updateScene(Q3DScene *scene)