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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-05-06 09:52:24 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-05-08 08:37:17 +0300
commit8ff45fe94c3f3f6916f8f673c3ce0b574a69cfdf (patch)
tree8a085097595201ad14a0afcdd794f75feb365e89 /src/datavisualization/engine/bars3drenderer.cpp
parentd6c1aadb3ee366ce8fd40da43fb65128ab3b2d44 (diff)
Value axis reversing support
Task-number: QTRD-2428 Change-Id: I51b3a1f8f974d5b72b36ee1188b7557539b9609b Reviewed-by: Titta Heikkala <titta.heikkala@digia.com> Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp135
1 files changed, 76 insertions, 59 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index f93d20b6..a6f893e5 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -75,7 +75,7 @@ Bars3DRenderer::Bars3DRenderer(Bars3DController *controller)
m_shadowQualityToShader(100.0f),
m_shadowQualityMultiplier(3),
m_heightNormalizer(1.0f),
- m_negativeBackgroundAdjustment(0.0f),
+ m_backgroundAdjustment(0.0f),
m_rowWidth(0),
m_columnDepth(0),
m_maxDimension(0),
@@ -266,6 +266,9 @@ void Bars3DRenderer::updateRenderItem(const QBarDataItem &dataItem, BarRenderIte
} else {
heightValue -= m_zeroPosition;
}
+ if (m_axisCacheY.reversed())
+ heightValue = -heightValue;
+
renderItem.setValue(value);
renderItem.setHeight(heightValue);
@@ -387,10 +390,19 @@ void Bars3DRenderer::updateItems(const QVector<Bars3DController::ChangeItem> &it
void Bars3DRenderer::updateScene(Q3DScene *scene)
{
- if (m_hasNegativeValues)
+ if (!m_noZeroInRange) {
scene->activeCamera()->d_ptr->setMinYRotation(-90.0);
- else
- scene->activeCamera()->d_ptr->setMinYRotation(0.0f);
+ scene->activeCamera()->d_ptr->setMaxYRotation(90.0);
+ } else {
+ if ((m_hasNegativeValues && !m_axisCacheY.reversed())
+ || (!m_hasNegativeValues && m_axisCacheY.reversed())) {
+ scene->activeCamera()->d_ptr->setMinYRotation(-90.0f);
+ scene->activeCamera()->d_ptr->setMaxYRotation(0.0);
+ } else {
+ scene->activeCamera()->d_ptr->setMinYRotation(0.0f);
+ scene->activeCamera()->d_ptr->setMaxYRotation(90.0);
+ }
+ }
if (m_resetCameraBaseOrientation) {
// Set initial camera position. Also update if height adjustment has changed.
@@ -455,7 +467,7 @@ void Bars3DRenderer::drawSlicedScene()
bool itemMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem);
GLfloat barPosYAdjustment = -0.8f; // Translate to -1.0 + 0.2 for row/column labels
- GLfloat gridAdjustment = 1.0f + barPosYAdjustment - m_negativeBackgroundAdjustment;
+ GLfloat gridAdjustment = 1.0f + barPosYAdjustment - m_backgroundAdjustment;
GLfloat scaleFactor = 0.0f;
if (rowMode)
scaleFactor = (1.1f * m_rowWidth) / m_scaleFactor;
@@ -463,10 +475,15 @@ void Bars3DRenderer::drawSlicedScene()
scaleFactor = (1.1f * m_columnDepth) / m_scaleFactor;
GLfloat barLabelYPos = barPosYAdjustment - 0.4f - labelMargin; // 0.4 for labels
GLfloat zeroPosAdjustment = 0.0f;
- if (!m_noZeroInRange)
- zeroPosAdjustment = 2.0f * m_axisCacheY.min() / m_heightNormalizer;
- else if (m_hasNegativeValues)
- zeroPosAdjustment = -2.0f;
+ GLfloat directionMultiplier = 2.0f;
+ GLfloat directionBase = 0.0f;
+ if (m_axisCacheY.reversed()) {
+ directionMultiplier = -2.0f;
+ directionBase = -2.0f;
+ }
+ zeroPosAdjustment = directionBase +
+ directionMultiplier * m_axisCacheY.min() / m_heightNormalizer;
+ zeroPosAdjustment = qBound(-2.0f, zeroPosAdjustment, 0.0f);
// Draw grid lines
if (m_cachedTheme->isGridEnabled()) {
@@ -624,7 +641,9 @@ void Bars3DRenderer::drawSlicedScene()
QQuaternion seriesRotation;
foreach (SeriesRenderCache *baseCache, m_renderCacheList) {
- if (baseCache->isVisible()) {
+ if (baseCache->isVisible()
+ && (baseCache == m_selectedSeriesCache
+ || m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionMultiSeries))) {
BarSeriesRenderCache *cache = static_cast<BarSeriesRenderCache *>(baseCache);
QVector<BarRenderSliceItem> &sliceArray = cache->sliceArray();
int sliceCount = sliceArray.size();
@@ -768,6 +787,7 @@ void Bars3DRenderer::drawSlicedScene()
m_dummyBarRenderItem.setTranslation(QVector3D(item.translation().x(),
barLabelYPos,
item.translation().z()));
+
// Draw labels
m_drawer->drawLabel(m_dummyBarRenderItem, *m_sliceCache->labelItems().at(labelNo),
viewMatrix, projectionMatrix, positionComp, sliceLabelRotation,
@@ -811,7 +831,7 @@ void Bars3DRenderer::drawSlicedScene()
}
}
}
- } else {
+ } else if (selectedItem) {
// Only draw value for selected item when grid labels are on
// Create label texture if we need it
if (selectedItem->sliceLabel().isNull() || m_updateLabels) {
@@ -1468,7 +1488,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
QMatrix4x4 itModelMatrix;
QVector3D backgroundScaler(rowScaleFactor, 1.0f, columnScaleFactor);
- modelMatrix.translate(0.0f, m_negativeBackgroundAdjustment, 0.0f);
+ modelMatrix.translate(0.0f, m_backgroundAdjustment, 0.0f);
modelMatrix.scale(backgroundScaler);
itModelMatrix.scale(backgroundScaler);
@@ -1517,44 +1537,42 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_drawer->drawObject(m_backgroundShader, m_backgroundObj);
}
- // Draw floor for graph with negatives
- if (m_hasNegativeValues) {
- modelMatrix = QMatrix4x4();
- itModelMatrix = QMatrix4x4();
+ // Draw floor
+ modelMatrix = QMatrix4x4();
+ itModelMatrix = QMatrix4x4();
- modelMatrix.scale(backgroundScaler);
+ modelMatrix.scale(backgroundScaler);
- if (m_yFlipped)
- modelMatrix.rotate(90.0f, 1.0f, 0.0f, 0.0f);
- else
- modelMatrix.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
+ if (m_yFlipped)
+ modelMatrix.rotate(90.0f, 1.0f, 0.0f, 0.0f);
+ else
+ modelMatrix.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
- itModelMatrix = modelMatrix;
+ itModelMatrix = modelMatrix;
#ifdef SHOW_DEPTH_TEXTURE_SCENE
- MVPMatrix = depthProjectionViewMatrix * modelMatrix;
+ MVPMatrix = depthProjectionViewMatrix * modelMatrix;
#else
- MVPMatrix = projectionViewMatrix * modelMatrix;
+ MVPMatrix = projectionViewMatrix * modelMatrix;
#endif
- // Set changed shader bindings
- m_backgroundShader->setUniformValue(m_backgroundShader->model(), modelMatrix);
- m_backgroundShader->setUniformValue(m_backgroundShader->nModel(),
- itModelMatrix.inverted().transposed());
- m_backgroundShader->setUniformValue(m_backgroundShader->MVP(), MVPMatrix);
+ // Set changed shader bindings
+ m_backgroundShader->setUniformValue(m_backgroundShader->model(), modelMatrix);
+ m_backgroundShader->setUniformValue(m_backgroundShader->nModel(),
+ itModelMatrix.inverted().transposed());
+ m_backgroundShader->setUniformValue(m_backgroundShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
- // Set shadow shader bindings
- QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
- m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix);
- // Draw the object
- m_drawer->drawObject(m_backgroundShader, m_gridLineObj, 0, m_depthTexture);
- } else
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
+ // Set shadow shader bindings
+ QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
+ m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix);
+ // Draw the object
+ m_drawer->drawObject(m_backgroundShader, m_gridLineObj, 0, m_depthTexture);
+ } else
#endif
- {
- // Draw the object
- m_drawer->drawObject(m_backgroundShader, m_gridLineObj);
- }
+ {
+ // Draw the object
+ m_drawer->drawObject(m_backgroundShader, m_gridLineObj);
}
}
@@ -2047,21 +2065,22 @@ void Bars3DRenderer::updateAxisRange(QAbstract3DAxis::AxisOrientation orientatio
if (orientation == QAbstract3DAxis::AxisOrientationY) {
// Check if we have negative values
- if (min < 0 && !m_hasNegativeValues) {
+ if (min < 0)
m_hasNegativeValues = true;
- // Reload background
- loadBackgroundMesh();
- emit needRender();
- } else if (min >= 0 && m_hasNegativeValues) {
+ else if (min >= 0)
m_hasNegativeValues = false;
- // Reload background
- loadBackgroundMesh();
- emit needRender();
- }
calculateHeightAdjustment();
}
}
+void Bars3DRenderer::updateAxisReversed(QAbstract3DAxis::AxisOrientation orientation, bool enable)
+{
+ Abstract3DRenderer::updateAxisReversed(orientation, enable);
+ if (orientation == QAbstract3DAxis::AxisOrientationY)
+ calculateHeightAdjustment();
+}
+
+
void Bars3DRenderer::updateSelectedBar(const QPoint &position, QBar3DSeries *series)
{
m_selectedBarPos = position;
@@ -2142,10 +2161,7 @@ void Bars3DRenderer::loadBackgroundMesh()
{
if (m_backgroundObj)
delete m_backgroundObj;
- if (m_hasNegativeValues)
- m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/negativeBackground"));
- else
- m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/background"));
+ m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/negativeBackground"));
m_backgroundObj->load();
}
@@ -2216,13 +2232,14 @@ void Bars3DRenderer::calculateHeightAdjustment()
m_gradientFraction = qMax(minAbs, maxAbs) / m_heightNormalizer * 2.0f;
}
- // Calculate translation adjustment for negative background
- if (m_hasNegativeValues)
- newAdjustment = (qBound(0.0f, (maxAbs / m_heightNormalizer), 1.0f) - 0.5f) * 2.0f;
+ // Calculate translation adjustment for background floor
+ newAdjustment = (qBound(0.0f, (maxAbs / m_heightNormalizer), 1.0f) - 0.5f) * 2.0f;
+ if (m_axisCacheY.reversed())
+ newAdjustment = -newAdjustment;
- if (newAdjustment != m_negativeBackgroundAdjustment) {
- m_negativeBackgroundAdjustment = newAdjustment;
- m_axisCacheY.setTranslate(m_negativeBackgroundAdjustment - 1.0f);
+ if (newAdjustment != m_backgroundAdjustment) {
+ m_backgroundAdjustment = newAdjustment;
+ m_axisCacheY.setTranslate(m_backgroundAdjustment - 1.0f);
}
}