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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-19 09:54:03 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-26 10:43:30 +0300
commitec195a34594dea6145af5e8f2fedc2f9401d0f14 (patch)
tree407a1553a16461bd495c25a0b75af5289bd44210 /src/datavisualization/engine/bars3drenderer_p.h
parent03baf7bc0b3bf07625e1111fe50c5262047ee302 (diff)
Polar graph support, phase one
- Polar property for toggling the polar mode - Example added. Example docs will be added in another patch once all of the functionality the example needs has been implemented. - Only surface graph supports polar so far. Scatter to be added later. Change-Id: I54d36f764ac1771ac88f73a5f3a2142f2309f6e8 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/bars3drenderer_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h
index 29835741..466f7bed 100644
--- a/src/datavisualization/engine/bars3drenderer_p.h
+++ b/src/datavisualization/engine/bars3drenderer_p.h
@@ -68,7 +68,6 @@ private:
ShaderHelper *m_backgroundShader;
ShaderHelper *m_labelShader;
GLuint m_bgrTexture;
- GLuint m_depthTexture;
GLuint m_selectionTexture;
GLuint m_depthFrameBuffer;
GLuint m_selectionFrameBuffer;