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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-19 09:54:03 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-26 10:43:30 +0300 |
commit | ec195a34594dea6145af5e8f2fedc2f9401d0f14 (patch) | |
tree | 407a1553a16461bd495c25a0b75af5289bd44210 /src/datavisualization/engine/bars3drenderer_p.h | |
parent | 03baf7bc0b3bf07625e1111fe50c5262047ee302 (diff) |
Polar graph support, phase one
- Polar property for toggling the polar mode
- Example added. Example docs will be added in another patch once all
of the functionality the example needs has been implemented.
- Only surface graph supports polar so far. Scatter to be added later.
Change-Id: I54d36f764ac1771ac88f73a5f3a2142f2309f6e8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/bars3drenderer_p.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h index 29835741..466f7bed 100644 --- a/src/datavisualization/engine/bars3drenderer_p.h +++ b/src/datavisualization/engine/bars3drenderer_p.h @@ -68,7 +68,6 @@ private: ShaderHelper *m_backgroundShader; ShaderHelper *m_labelShader; GLuint m_bgrTexture; - GLuint m_depthTexture; GLuint m_selectionTexture; GLuint m_depthFrameBuffer; GLuint m_selectionFrameBuffer; |