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authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-11-18 11:21:41 +0200
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-11-18 11:22:45 +0200
commit79bcab5c2a2be73d20364e7ccd718856659510cc (patch)
treed54bde658b37021d254167cc1de96d43c810f9f6 /src/datavisualization/engine/drawer.cpp
parent4a8a1e06f12a8b9d16696a4c559c325f771cad0c (diff)
parent11ed44c13c227c73d9b2ec416aed54b00bda2a0a (diff)
Merge branch 'develop'
Diffstat (limited to 'src/datavisualization/engine/drawer.cpp')
-rw-r--r--src/datavisualization/engine/drawer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp
index 38ad4c1a..63bb2c69 100644
--- a/src/datavisualization/engine/drawer.cpp
+++ b/src/datavisualization/engine/drawer.cpp
@@ -142,7 +142,7 @@ void Drawer::drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLui
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf());
// Draw the triangles
- glDrawElements(GL_TRIANGLES, object->indexCount(), object->indicesType(), (void*)0);
+ glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_INT, (void*)0);
// Free buffers
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -177,7 +177,7 @@ void Drawer::drawSelectionObject(ShaderHelper *shader, AbstractObjectHelper *obj
glBindBuffer(GL_ARRAY_BUFFER, object->vertexBuf());
glVertexAttribPointer(shader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf());
- glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_SHORT, (void *)0);
+ glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_INT, (void *)0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(shader->posAtt());
@@ -194,7 +194,7 @@ void Drawer::drawSurfaceGrid(ShaderHelper *shader, SurfaceObject *object)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->gridElementBuf());
// Draw the lines
- glDrawElements(GL_LINES, object->gridIndexCount(), object->indicesType(), (void*)0);
+ glDrawElements(GL_LINES, object->gridIndexCount(), GL_UNSIGNED_INT, (void*)0);
// Free buffers
glBindBuffer(GL_ARRAY_BUFFER, 0);