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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-29 14:01:42 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-30 10:06:08 +0200
commit84c156d3e2fcceeab608f401fbc638f2d01219b3 (patch)
tree74de2de1635c60645f4864d08f6afb941948aea8 /src/datavisualization/engine/drawer.cpp
parent233d5c02638903e96687d580ada7188f0e6a9756 (diff)
Selection overhaul
Selection modes are now proper flags, so you can easily mix and match item, row, and column modes as you wish. Slice flag means automatic slicing control - if user wishes to control slicing himself, he should not set this mode flag. Clicking an item on graph now emits clicked signal from renderer to controller on all graphs instead of setting the selected item. Controller will set the selected item based on this information. Task-number: QTRD-2366 Task-number: QTRD-2491 Change-Id: I6251c42e22ea676613fbd36685e33574e6eb9a1a Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer.cpp')
-rw-r--r--src/datavisualization/engine/drawer.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp
index 418dba77..61454bd8 100644
--- a/src/datavisualization/engine/drawer.cpp
+++ b/src/datavisualization/engine/drawer.cpp
@@ -164,11 +164,10 @@ void Drawer::drawSurfaceGrid(ShaderHelper *shader, SurfaceObject *object)
void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelItem,
const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix,
const QVector3D &positionComp, const QVector3D &rotation,
- GLfloat itemHeight, QDataVis::SelectionMode mode,
+ GLfloat itemHeight, QDataVis::SelectionFlags mode,
ShaderHelper *shader, ObjectHelper *object,
- const Q3DCamera *camera,
- bool useDepth, bool rotateAlong,
- LabelPosition position, Qt::AlignmentFlag alignment)
+ const Q3DCamera *camera, bool useDepth, bool rotateAlong,
+ LabelPosition position, Qt::AlignmentFlag alignment, bool isSlicing)
{
// Draw label
if (!labelItem.textureId())
@@ -275,7 +274,7 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte
xPosition = item.translation().x();
if (useDepth)
zPosition = item.translation().z();
- else if (QDataVis::SelectionModeSliceColumn == mode)
+ else if (mode.testFlag(QDataVis::SelectionColumn) && isSlicing)
xPosition = -(item.translation().z()) + positionComp.z(); // flip first to left
}