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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-14 12:44:23 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-14 12:44:23 +0300 |
commit | ca476759926f3315fc9325c5fb42a0dee9d8227e (patch) | |
tree | 109d4910feb071dcb1fc9e7230cd0fe27947af86 /src/datavisualization/engine/drawer.cpp | |
parent | 275127c08d876b9dca53735d07140feae34bcee4 (diff) | |
parent | d5443469d35cd2f67a538838a979e4e0b47c58cd (diff) |
Merge remote-tracking branch 'origin/develop'
Change-Id: Ic5c1bd060688efeec4c2568338d4da370c716a91
Diffstat (limited to 'src/datavisualization/engine/drawer.cpp')
-rw-r--r-- | src/datavisualization/engine/drawer.cpp | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp index b3b0fe99..e2ed6748 100644 --- a/src/datavisualization/engine/drawer.cpp +++ b/src/datavisualization/engine/drawer.cpp @@ -117,12 +117,10 @@ void Drawer::drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLui glBindBuffer(GL_ARRAY_BUFFER, object->normalBuf()); glVertexAttribPointer(shader->normalAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void*)0); - if (textureId || depthTextureId) { - // 3rd attribute buffer : UVs - glEnableVertexAttribArray(shader->uvAtt()); - glBindBuffer(GL_ARRAY_BUFFER, object->uvBuf()); - glVertexAttribPointer(shader->uvAtt(), 2, GL_FLOAT, GL_FALSE, 0, (void*)0); - } + // 3rd attribute buffer : UVs + glEnableVertexAttribArray(shader->uvAtt()); + glBindBuffer(GL_ARRAY_BUFFER, object->uvBuf()); + glVertexAttribPointer(shader->uvAtt(), 2, GL_FLOAT, GL_FALSE, 0, (void*)0); // Index buffer glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf()); @@ -134,9 +132,7 @@ void Drawer::drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLui glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - if (textureId || depthTextureId) - glDisableVertexAttribArray(shader->uvAtt()); - + glDisableVertexAttribArray(shader->uvAtt()); glDisableVertexAttribArray(shader->normalAtt()); glDisableVertexAttribArray(shader->posAtt()); |