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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-13 15:09:36 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-18 09:11:30 +0300 |
commit | 169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch) | |
tree | 454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/engine/drawer_p.h | |
parent | be7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff) |
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer_p.h')
-rw-r--r-- | src/datavisualization/engine/drawer_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/drawer_p.h b/src/datavisualization/engine/drawer_p.h index ffcea315..709503dd 100644 --- a/src/datavisualization/engine/drawer_p.h +++ b/src/datavisualization/engine/drawer_p.h @@ -75,7 +75,7 @@ public: inline GLfloat scaledFontSize() const { return m_scaledFontSize; } void drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLuint textureId = 0, - GLuint depthTextureId = 0); + GLuint depthTextureId = 0, GLuint textureId3D = 0); void drawSelectionObject(ShaderHelper *shader, AbstractObjectHelper *object); void drawSurfaceGrid(ShaderHelper *shader, SurfaceObject *object); void drawPoint(ShaderHelper *shader); |