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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-10-21 08:42:58 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-10-21 09:08:22 +0300
commit298e5e4ab12d8542c42bf4ed9118ab3f579d8456 (patch)
treed3e6a1ed3e2239c51e9233a7c73846cfd696c790 /src/datavisualization/engine/q3dcamera.cpp
parentd55ac244c5f627a0767732f56a180e832f18814c (diff)
Removed zComp
Task-number: QTRD-2488 Change-Id: I7d7b067a1d82a44aa349f553f0aff7c173969ea9 Change-Id: I7d7b067a1d82a44aa349f553f0aff7c173969ea9 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/q3dcamera.cpp')
-rw-r--r--src/datavisualization/engine/q3dcamera.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/q3dcamera.cpp b/src/datavisualization/engine/q3dcamera.cpp
index 26329eb7..86505ccb 100644
--- a/src/datavisualization/engine/q3dcamera.cpp
+++ b/src/datavisualization/engine/q3dcamera.cpp
@@ -518,7 +518,7 @@ QVector3D Q3DCamera::calculatePositionRelativeToCamera(const QVector3D &relative
qreal distanceModifier) const
{
// Move the position with camera
- GLfloat radiusFactor = relativePosition.z() * (1.5f + distanceModifier);
+ GLfloat radiusFactor = cameraDistance * (1.5f + distanceModifier);
GLfloat xAngle;
GLfloat yAngle;
if (!fixedRotation) {
@@ -532,6 +532,7 @@ QVector3D Q3DCamera::calculatePositionRelativeToCamera(const QVector3D &relative
GLfloat zPos = radius * qCos(xAngle) * qCos(yAngle);
GLfloat xPos = radius * qSin(xAngle) * qCos(yAngle);
GLfloat yPos = (radiusFactor + relativePosition.y()) * qSin(yAngle);
+
// Keep in the set position in relation to camera
return QVector3D(-xPos + relativePosition.x(),
yPos + relativePosition.y(),