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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-02-27 08:43:13 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-02-27 08:50:19 +0200
commite2904862ff62240345adaac4cef5ffd55e208a5e (patch)
tree5e4f87d5674240421e4852113dfdbfd1178d350f /src/datavisualization/engine/q3dcamera.cpp
parentcd334eb5eb93314a958dd58a0df57adcd2a198c5 (diff)
Q3DCamera doc and API update
Change-Id: Id33645c7f921ad7289c2e368a656ee1c7b2d69ea Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/q3dcamera.cpp')
-rw-r--r--src/datavisualization/engine/q3dcamera.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/datavisualization/engine/q3dcamera.cpp b/src/datavisualization/engine/q3dcamera.cpp
index c7342aa9..50f2e319 100644
--- a/src/datavisualization/engine/q3dcamera.cpp
+++ b/src/datavisualization/engine/q3dcamera.cpp
@@ -403,12 +403,12 @@ void Q3DCamera::setCameraPreset(CameraPreset preset)
* This property contains the the camera zoom level in percentage. \c 100.0f means there is no zoom
* in or out set in the camera.
*/
-int Q3DCamera::zoomLevel() const
+float Q3DCamera::zoomLevel() const
{
return d_ptr->m_zoomLevel;
}
-void Q3DCamera::setZoomLevel(int zoomLevel)
+void Q3DCamera::setZoomLevel(float zoomLevel)
{
if (d_ptr->m_zoomLevel != zoomLevel) {
d_ptr->m_zoomLevel = zoomLevel;
@@ -479,9 +479,9 @@ Q3DCameraPrivate::Q3DCameraPrivate(Q3DCamera *q) :
m_minYRotation(0.0f),
m_maxXRotation(180.0f),
m_maxYRotation(90.0f),
+ m_zoomLevel(100.0f),
m_wrapXRotation(true),
m_wrapYRotation(false),
- m_zoomLevel(100),
m_activePreset(Q3DCamera::CameraPresetNone)
{
}
@@ -642,7 +642,7 @@ void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment)
if (!m_isViewMatrixUpdateActive)
return;
- int zoom = m_zoomLevel * zoomAdjustment;
+ GLfloat zoom = m_zoomLevel * zoomAdjustment;
QMatrix4x4 viewMatrix;
// Apply to view matrix
@@ -656,7 +656,7 @@ void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment)
// y rotation is always "clean"
viewMatrix.rotate(m_yRotation, 1.0f, 0.0f, 0.0f);
// handle zoom by scaling
- viewMatrix.scale((GLfloat)zoom / 100.0f);
+ viewMatrix.scale(zoom / 100.0f);
// Compensate for translation (if d_ptr->m_target is off origin)
viewMatrix.translate(-m_target.x(), -m_target.y(), -m_target.z());