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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-09-10 11:42:13 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-09-10 12:04:24 +0300
commita28cdb72a4ea768a898ca07f0df0fa3c17c073a8 (patch)
tree0bafdcfa99fc783e9f5204539a8242bf6128d795 /src/datavisualization/engine/q3dwindow.cpp
parentf3e38983d77c72f3121c33a149a58fdf9c64158c (diff)
Module renamed
Task-number: QTRD-2224 Change-Id: Iec18b6121809300b11d85445281d3c626c434f35 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/q3dwindow.cpp')
-rw-r--r--src/datavisualization/engine/q3dwindow.cpp164
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diff --git a/src/datavisualization/engine/q3dwindow.cpp b/src/datavisualization/engine/q3dwindow.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+#include "q3dwindow.h"
+#include "q3dwindow_p.h"
+
+#include <QGuiApplication>
+
+#include <QOpenGLContext>
+#include <QOpenGLPaintDevice>
+#include <QPainter>
+
+#include <QDebug>
+
+QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+
+/*!
+ * \class Q3DWindow
+ * \inmodule QtDataVisualization
+ * \brief The Q3DWindow class provides a window and render loop.
+ * \since 1.0.0
+ *
+ * This class creates a QWindow and provides render loop for visualization types inheriting it.
+ * \warning This class is not intended to be used directly by developers.
+ *
+ * \sa Q3DBars, Q3DScatter, Q3DSurface, {Qt Data Visualization 3D C++ Classes}
+ */
+
+/*!
+ * Constructs Q3DWindow with \a parent. It creates a QWindow and an OpenGL context. It also sets
+ * surface format and initializes OpenGL functions for use.
+ */
+Q3DWindow::Q3DWindow(QWindow *parent)
+ : QWindow(parent),
+ d_ptr(new Q3DWindowPrivate(this))
+{
+ setSurfaceType(QWindow::OpenGLSurface);
+ QSurfaceFormat surfaceFormat;
+ surfaceFormat.setDepthBufferSize(16);
+#if !defined(QT_OPENGL_ES_2)
+ surfaceFormat.setSamples(8);
+ surfaceFormat.setRenderableType(QSurfaceFormat::OpenGL);
+#else
+ surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES);
+#endif
+ surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
+ setFormat(surfaceFormat);
+
+ create();
+
+ d_ptr->m_context->setFormat(requestedFormat());
+ d_ptr->m_context->create();
+ d_ptr->m_context->makeCurrent(this);
+
+ qDebug() << "initializeOpenGLFunctions()";
+ initializeOpenGLFunctions();
+
+ const GLubyte *version = glGetString(GL_VERSION);
+ qDebug() << "OpenGL version:" << (const char *)version;
+ version = glGetString(GL_SHADING_LANGUAGE_VERSION);
+ qDebug() << "GLSL version:" << (const char *)version;
+#if !defined(QT_OPENGL_ES_2)
+ // If we have real OpenGL, GLSL version must be 1.2 or over. Quit if not.
+ QStringList splitversionstr = QString::fromLatin1((const char *)version).split(QChar::fromLatin1(' '));
+ if (splitversionstr[0].toFloat() < 1.2)
+ qFatal("GLSL version must be 1.20 or higher. Try installing latest display drivers.");
+#endif
+ renderLater();
+}
+
+/*!
+ * Destroys Q3DWindow.
+ */
+Q3DWindow::~Q3DWindow()
+{
+}
+
+/*!
+ * \internal
+ */
+void Q3DWindow::render()
+{
+}
+
+/*!
+ * \internal
+ */
+void Q3DWindow::renderLater()
+{
+ if (!d_ptr->m_updatePending) {
+ d_ptr->m_updatePending = true;
+ QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
+ }
+}
+
+/*!
+ * \internal
+ */
+bool Q3DWindow::event(QEvent *event)
+{
+ switch (event->type()) {
+ case QEvent::UpdateRequest:
+ renderNow();
+ return true;
+ default:
+ return QWindow::event(event);
+ }
+}
+
+/*!
+ * \internal
+ */
+void Q3DWindow::exposeEvent(QExposeEvent *event)
+{
+ Q_UNUSED(event);
+
+ if (isExposed())
+ renderNow();
+}
+
+/*!
+ * \internal
+ */
+void Q3DWindow::renderNow()
+{
+ if (!isExposed())
+ return;
+
+ d_ptr->m_updatePending = false;
+
+ d_ptr->m_context->makeCurrent(this);
+
+ render();
+
+ d_ptr->m_context->swapBuffers(this);
+}
+
+Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q)
+ : q_ptr(q),
+ m_updatePending(false),
+ m_context(new QOpenGLContext(q))
+{
+}
+
+Q3DWindowPrivate::~Q3DWindowPrivate()
+{
+}
+
+QT_DATAVISUALIZATION_END_NAMESPACE