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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-16 09:26:26 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-24 08:07:21 +0300 |
commit | 03baf7bc0b3bf07625e1111fe50c5262047ee302 (patch) | |
tree | d794091f991f04ddb3e1223657e5a96067826275 /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | b86c799f7758f64e781ebf97a2e660675db8168c (diff) |
Added some extra checking for selection texture creation
Change-Id: Iedeaa2581c32b6d46168568fef736b234ac17e95
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index dd50188b..7ac81552 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -551,7 +551,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) // Skip selection mode drawing if we have no selection mode if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone && SelectOnScene == m_selectionState - && (m_visibleSeriesCount > 0 || !m_customRenderCache.isEmpty())) { + && (m_visibleSeriesCount > 0 || !m_customRenderCache.isEmpty()) + && m_selectionTexture) { // Draw dots to selection buffer glBindFramebuffer(GL_FRAMEBUFFER, m_selectionFrameBuffer); glViewport(0, 0, |