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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-16 09:26:26 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-24 08:07:21 +0300
commit03baf7bc0b3bf07625e1111fe50c5262047ee302 (patch)
treed794091f991f04ddb3e1223657e5a96067826275 /src/datavisualization/engine/scatter3drenderer.cpp
parentb86c799f7758f64e781ebf97a2e660675db8168c (diff)
Added some extra checking for selection texture creation
Change-Id: Iedeaa2581c32b6d46168568fef736b234ac17e95 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index dd50188b..7ac81552 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -551,7 +551,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Skip selection mode drawing if we have no selection mode
if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone
&& SelectOnScene == m_selectionState
- && (m_visibleSeriesCount > 0 || !m_customRenderCache.isEmpty())) {
+ && (m_visibleSeriesCount > 0 || !m_customRenderCache.isEmpty())
+ && m_selectionTexture) {
// Draw dots to selection buffer
glBindFramebuffer(GL_FRAMEBUFFER, m_selectionFrameBuffer);
glViewport(0, 0,