diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-13 15:09:36 +0300 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-18 09:11:30 +0300 |
commit | 169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch) | |
tree | 454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | be7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff) |
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 09225b99..13f6e02c 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -538,9 +538,11 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } } - Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, - projectionViewMatrix, depthProjectionViewMatrix, - m_depthTexture, m_shadowQualityToShader); + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader, + m_volumeTextureSliceShader, viewMatrix, + projectionViewMatrix, + depthProjectionViewMatrix, m_depthTexture, + m_shadowQualityToShader); // Disable drawing to framebuffer (= enable drawing to screen) glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle); @@ -641,9 +643,11 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } } - Abstract3DRenderer::drawCustomItems(RenderingSelection, m_selectionShader, viewMatrix, - projectionViewMatrix, depthProjectionViewMatrix, - m_depthTexture, m_shadowQualityToShader); + Abstract3DRenderer::drawCustomItems(RenderingSelection, m_selectionShader, + m_volumeTextureShader, m_volumeTextureSliceShader, + viewMatrix, projectionViewMatrix, + depthProjectionViewMatrix, m_depthTexture, + m_shadowQualityToShader); drawLabels(true, activeCamera, viewMatrix, projectionMatrix); @@ -1407,7 +1411,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } } - Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, m_volumeTextureShader, + m_volumeTextureSliceShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); |