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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-12-03 09:03:54 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-12-03 09:04:52 +0200 |
commit | 1aafc43b5646eae86a53a7121aa29e0096b5fde8 (patch) | |
tree | 185cb5eaaf4552528bf749cb1efc6c67222b6d1b /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | 50bc17dfb181a8806fe6814f77a55223a51335ef (diff) |
Fixed crash on selection with no visible series
Task-number: QTRD-2667
Change-Id: I460ba87b4bcb639328439f6e1b698ca1323c0968
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 74e589fd..11df55dd 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -434,7 +434,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) // Skip selection mode drawing if we have no selection mode if (m_cachedSelectionMode > QDataVis::SelectionNone - && SelectOnScene == m_selectionState) { + && SelectOnScene == m_selectionState && seriesCount > 0) { // Draw dots to selection buffer glBindFramebuffer(GL_FRAMEBUFFER, m_selectionFrameBuffer); glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used |