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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-01 14:45:05 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-02 09:11:56 +0300
commit3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch)
treea808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/engine/scatter3drenderer.cpp
parenta20806dac74415f3d8cb6679c9eae86ce074ddae (diff)
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index ca983dac..8c4644c6 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -575,8 +575,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
}
}
- Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader,
- m_volumeTextureSliceShader, viewMatrix,
+ Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix,
projectionViewMatrix,
depthProjectionViewMatrix, m_depthTexture,
m_shadowQualityToShader);
@@ -681,7 +680,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
}
Abstract3DRenderer::drawCustomItems(RenderingSelection, m_selectionShader,
- m_volumeTextureShader, m_volumeTextureSliceShader,
viewMatrix, projectionViewMatrix,
depthProjectionViewMatrix, m_depthTexture,
m_shadowQualityToShader);
@@ -1455,8 +1453,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
}
}
- Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, m_volumeTextureShader,
- m_volumeTextureSliceShader, viewMatrix,
+ Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix,
projectionViewMatrix, depthProjectionViewMatrix,
m_depthTexture, m_shadowQualityToShader);