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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-07 15:30:53 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-10 08:25:28 +0200
commit61c84e2d9c46de40d22f6fafbdd23d4015025516 (patch)
tree13c04fa5a90e75d5730babd6ab1cefef54b54417 /src/datavisualization/engine/scatter3drenderer.cpp
parentffc2e2039f58de256a98da395b5d0e87d5a176fc (diff)
Mostly revert the rotations refactor
Quaternions are actually easier to use in most use cases. Added some convenience functionality for QML to enable using axis/angle combinations, too. Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 0c835c77..a2321546 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -210,14 +210,10 @@ void Scatter3DRenderer::updateData()
&& (dotPos.z() >= minZ && dotPos.z() <= maxZ)) {
renderItem.setPosition(dotPos);
renderItem.setVisible(true);
- float angle = dataArray.at(i).rotationAngle();
- if (angle) {
- renderItem.setRotation(QQuaternion::fromAxisAndAngle(
- dataArray.at(i).rotationAxis(),
- dataArray.at(i).rotationAngle()));
- } else {
+ if (!dataArray.at(i).rotation().isIdentity())
+ renderItem.setRotation(dataArray.at(i).rotation().normalized());
+ else
renderItem.setRotation(identityQuaternion);
- }
calculateTranslation(renderItem);
} else {
renderItem.setVisible(false);