diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-07 15:30:53 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-10 08:25:28 +0200 |
commit | 61c84e2d9c46de40d22f6fafbdd23d4015025516 (patch) | |
tree | 13c04fa5a90e75d5730babd6ab1cefef54b54417 /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | ffc2e2039f58de256a98da395b5d0e87d5a176fc (diff) |
Mostly revert the rotations refactor
Quaternions are actually easier to use in most use cases.
Added some convenience functionality for QML to enable using
axis/angle combinations, too.
Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 0c835c77..a2321546 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -210,14 +210,10 @@ void Scatter3DRenderer::updateData() && (dotPos.z() >= minZ && dotPos.z() <= maxZ)) { renderItem.setPosition(dotPos); renderItem.setVisible(true); - float angle = dataArray.at(i).rotationAngle(); - if (angle) { - renderItem.setRotation(QQuaternion::fromAxisAndAngle( - dataArray.at(i).rotationAxis(), - dataArray.at(i).rotationAngle())); - } else { + if (!dataArray.at(i).rotation().isIdentity()) + renderItem.setRotation(dataArray.at(i).rotation().normalized()); + else renderItem.setRotation(identityQuaternion); - } calculateTranslation(renderItem); } else { renderItem.setVisible(false); |