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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-05 14:35:03 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-05 15:05:11 +0300
commit8f5bea298260a3e7d91a850f0ad2add53b00e54d (patch)
tree816a72ec9f8240ecaccfdf8b6e6c2a354beba16d /src/datavisualization/engine/scatter3drenderer.cpp
parent133838d7440bbafe25a9cbdee581547f14013894 (diff)
Change label polygon offset to follow draw order
Change-Id: I6b0bbb458fe9eae9664cd50f9b20f672b08cf4b9 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 21d86d03..a6c8e004 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -1606,10 +1606,11 @@ void Scatter3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
endIndex = -1;
indexStep = -1;
}
+ float offsetValue = 0.0f;
for (int label = startIndex; label != endIndex; label = label + indexStep) {
labelTrans.setZ(m_axisCacheZ.labelPosition(label));
- glPolygonOffset(GLfloat(label) / -10.0f, 1.0f);
+ glPolygonOffset(offsetValue++ / -10.0f, 1.0f);
// Draw the label here
m_dummyRenderItem.setTranslation(labelTrans);
@@ -1731,10 +1732,11 @@ void Scatter3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
endIndex = labelCount;
indexStep = 1;
}
+ float offsetValue = 0.0f;
for (int label = startIndex; label != endIndex; label = label + indexStep) {
labelTrans.setX(m_axisCacheX.labelPosition(label));
- glPolygonOffset(GLfloat(label) / -10.0f, 1.0f);
+ glPolygonOffset(offsetValue++ / -10.0f, 1.0f);
// Draw the label here
m_dummyRenderItem.setTranslation(labelTrans);
@@ -1836,11 +1838,12 @@ void Scatter3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
endIndex = labelCount;
indexStep = 1;
}
+ float offsetValue = 0.0f;
for (int label = startIndex; label != endIndex; label = label + indexStep) {
const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(label);
const GLfloat labelYTrans = m_axisCacheY.labelPosition(label);
- glPolygonOffset(GLfloat(label) / -10.0f, 1.0f);
+ glPolygonOffset(offsetValue++ / -10.0f, 1.0f);
if (drawSelection) {
QVector4D labelColor = QVector4D(0.0f, 0.0f, label / 255.0f,