diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-19 11:05:27 +0300 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-19 11:12:11 +0300 |
commit | 105e85170d35f7086dc96d1853298fcf8d680e06 (patch) | |
tree | 295d8fd37832014ce1e65ab12d57f6aae757740b /src/datavisualization/engine/scatter3drenderer_p.h | |
parent | 98e0c04fe78da9735c2943524bd36648b2654f98 (diff) |
Change custom labels to use label shader
This fixes the problem with specular highlight making camera-facing
labels unreadable.
Task-number: QTRD-3276
Change-Id: If16424b07a1f3362428980353c5fb5213c33d06b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer_p.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h index 0852f262..d8908e59 100644 --- a/src/datavisualization/engine/scatter3drenderer_p.h +++ b/src/datavisualization/engine/scatter3drenderer_p.h @@ -59,7 +59,6 @@ private: ShaderHelper *m_depthShader; ShaderHelper *m_selectionShader; ShaderHelper *m_backgroundShader; - ShaderHelper *m_labelShader; ShaderHelper *m_staticGradientPointShader; GLuint m_bgrTexture; GLuint m_selectionTexture; @@ -130,7 +129,6 @@ private: void loadBackgroundMesh(); void initSelectionShader(); void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); - void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader); void initSelectionBuffer(); #if !defined(QT_OPENGL_ES_2) |