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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-11-06 13:45:09 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-11-06 13:46:26 +0200
commit7132e31f51a9ce79ddcbe780e2ef827d551c1f63 (patch)
treefea634300aa4c7c1f1d393ae3ebd2e8a62818ea6 /src/datavisualization/engine/scatter3drenderer_p.h
parentd493ae2fcef2ed63413b78e6afc16d13c82131ac (diff)
ES2 support for scatter points
Task-number: QTRD-2539 Change-Id: I2465322d9a4341ce4c345756fe085a4c5ad2be5b Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index 36492e80..b74f2118 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -60,6 +60,9 @@ private:
QRect m_mainViewPort;
bool m_updateLabels;
ShaderHelper *m_dotShader;
+#if defined(QT_OPENGL_ES_2)
+ ShaderHelper *m_pointShader;
+#endif
ShaderHelper *m_depthShader;
ShaderHelper *m_selectionShader;
ShaderHelper *m_backgroundShader;
@@ -122,6 +125,8 @@ private:
#if !defined(QT_OPENGL_ES_2)
void initDepthShader();
void updateDepthBuffer();
+#else
+ void initPointShader();
#endif
void calculateTranslation(ScatterRenderItem &item);
void calculateSceneScalingFactors();