diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-05-14 11:19:28 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-05-14 11:27:55 +0300 |
commit | 824cf363f6ab999d2fc38ebdab1f7faae5559ad0 (patch) | |
tree | 7e86d13dae8619bffb2a22bd56a07de538d2f0ca /src/datavisualization/engine/selectionpointer.cpp | |
parent | 5f9be2bd06a3f0f8286325ad1eb323aa692126eb (diff) |
Added option to use orthographic projection
Task-number: QTRD-3078
Change-Id: I07ebc2b7edd542cd28e405dfc80282f18b7a7314
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/selectionpointer.cpp')
-rw-r--r-- | src/datavisualization/engine/selectionpointer.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp index e3708095..646212f0 100644 --- a/src/datavisualization/engine/selectionpointer.cpp +++ b/src/datavisualization/engine/selectionpointer.cpp @@ -74,7 +74,7 @@ void SelectionPointer::updateScene(Q3DScene *scene) m_cachedScene = scene; } -void SelectionPointer::render(GLuint defaultFboHandle) +void SelectionPointer::render(GLuint defaultFboHandle, bool useOrtho) { Q_UNUSED(defaultFboHandle) @@ -89,17 +89,22 @@ void SelectionPointer::render(GLuint defaultFboHandle) // Get view matrix QMatrix4x4 viewMatrix; QMatrix4x4 projectionMatrix; + GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); if (m_cachedIsSlicingActivated) { - GLfloat aspect = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; viewMatrix.lookAt(QVector3D(0.0f, 0.0f, 1.0f), zeroVector, upVector); - projectionMatrix.ortho(-sliceUnitsScaled * aspect, sliceUnitsScaled * aspect, + projectionMatrix.ortho(-sliceUnitsScaled * viewPortRatio, sliceUnitsScaled * viewPortRatio, -sliceUnitsScaled, sliceUnitsScaled, -1.0f, 4.0f); + } else if (useOrtho) { + viewMatrix = camera->d_ptr->viewMatrix(); + GLfloat orthoRatio = 2.0f; + projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio, + -orthoRatio, orthoRatio, + 0.0f, 100.0f); } else { viewMatrix = camera->d_ptr->viewMatrix(); - projectionMatrix.perspective(45.0f, (GLfloat)m_mainViewPort.width() - / (GLfloat)m_mainViewPort.height(), 0.1f, 100.0f); + projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); } // Calculate scale factor to get uniform font size |