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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2023-02-06 13:49:02 +0100
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2023-02-13 08:16:21 +0100
commitac3fa51e5f3598b291fa805f173c5fa2209b5128 (patch)
tree903f71edb0f4478ef21ee048f4ab76b5eb516a8d /src/datavisualization/engine/selectionpointer.cpp
parentb4cb821c1e0059eb37176d5534b74914f4ef2a3d (diff)
Fix CMake Unity (Jumbo) builds
Disambiguate a few static constants. Pick-to: 6.5 Task-number: QTBUG-109394 Change-Id: I6cd2cf3af13b1122ead5ec42b655eb52cdbd2cea Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Amir Masoud Abdol <amir.abdol@qt.io>
Diffstat (limited to 'src/datavisualization/engine/selectionpointer.cpp')
-rw-r--r--src/datavisualization/engine/selectionpointer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp
index 15020acd..d78171e3 100644
--- a/src/datavisualization/engine/selectionpointer.cpp
+++ b/src/datavisualization/engine/selectionpointer.cpp
@@ -10,7 +10,7 @@
QT_BEGIN_NAMESPACE
-const GLfloat sliceUnits = 2.5;
+const GLfloat spSliceUnits = 2.5;
SelectionPointer::SelectionPointer(Drawer *drawer)
: QObject(0),
@@ -68,7 +68,7 @@ void SelectionPointer::renderSelectionPointer(GLuint defaultFboHandle, bool useO
QMatrix4x4 projectionMatrix;
GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height();
if (m_cachedIsSlicingActivated) {
- GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment;
+ GLfloat sliceUnitsScaled = spSliceUnits / m_autoScaleAdjustment;
viewMatrix.lookAt(QVector3D(0.0f, 0.0f, 1.0f), zeroVector, upVector);
projectionMatrix.ortho(-sliceUnitsScaled * viewPortRatio, sliceUnitsScaled * viewPortRatio,
-sliceUnitsScaled, sliceUnitsScaled,
@@ -138,7 +138,7 @@ void SelectionPointer::renderSelectionLabel(GLuint defaultFboHandle, bool useOrt
QMatrix4x4 projectionMatrix;
GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height();
if (m_cachedIsSlicingActivated) {
- GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment;
+ GLfloat sliceUnitsScaled = spSliceUnits / m_autoScaleAdjustment;
viewMatrix.lookAt(QVector3D(0.0f, 0.0f, 1.0f), zeroVector, upVector);
projectionMatrix.ortho(-sliceUnitsScaled * viewPortRatio, sliceUnitsScaled * viewPortRatio,
-sliceUnitsScaled, sliceUnitsScaled,