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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-07 15:30:53 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-10 08:25:28 +0200
commit61c84e2d9c46de40d22f6fafbdd23d4015025516 (patch)
tree13c04fa5a90e75d5730babd6ab1cefef54b54417 /src/datavisualization/engine/seriesrendercache.cpp
parentffc2e2039f58de256a98da395b5d0e87d5a176fc (diff)
Mostly revert the rotations refactor
Quaternions are actually easier to use in most use cases. Added some convenience functionality for QML to enable using axis/angle combinations, too. Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/seriesrendercache.cpp')
-rw-r--r--src/datavisualization/engine/seriesrendercache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/engine/seriesrendercache.cpp b/src/datavisualization/engine/seriesrendercache.cpp
index 9ce0fe99..1c7e5e80 100644
--- a/src/datavisualization/engine/seriesrendercache.cpp
+++ b/src/datavisualization/engine/seriesrendercache.cpp
@@ -128,11 +128,11 @@ void SeriesRenderCache::populate(QAbstract3DSeries *series, Abstract3DRenderer *
}
if (seriesChanged || changeTracker.meshRotationChanged) {
- float angle = series->meshRotationAngle();
- if (angle)
- m_meshRotation = QQuaternion::fromAxisAndAngle(series->meshRotationAxis(), series->meshRotationAngle());
- else
+ m_meshRotation = series->meshRotation().normalized();
+ if (m_series->type() == QAbstract3DSeries::SeriesTypeBar
+ && (m_meshRotation.x() || m_meshRotation.z())) {
m_meshRotation = identityQuaternion;
+ }
changeTracker.meshRotationChanged = false;
}