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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-04-24 07:37:58 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-04-24 09:22:01 +0300
commit2b19a3ae8b8c34ea674058c7b82de44397e29df2 (patch)
treec910d61096b99cf2271b61ac3050644b302cf299 /src/datavisualization/engine/seriesrendercache_p.h
parent555acef736a72cdc92113a268826a6bba77fbe40 (diff)
Color problem fixed
Task-number: QTRD-3001 Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors in shaders. Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5 Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/seriesrendercache_p.h')
-rw-r--r--src/datavisualization/engine/seriesrendercache_p.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/datavisualization/engine/seriesrendercache_p.h b/src/datavisualization/engine/seriesrendercache_p.h
index 8536d501..3cd94487 100644
--- a/src/datavisualization/engine/seriesrendercache_p.h
+++ b/src/datavisualization/engine/seriesrendercache_p.h
@@ -56,13 +56,13 @@ public:
inline void setMeshRotation(const QQuaternion &rotation) { m_meshRotation = rotation; }
inline ObjectHelper *object() const { return m_object; }
inline const Q3DTheme::ColorStyle &colorStyle() const { return m_colorStyle; }
- inline const QVector3D &baseColor() const { return m_baseColor; }
+ inline const QVector4D &baseColor() const { return m_baseColor; }
inline const GLuint &baseUniformTexture() const { return m_baseUniformTexture; }
inline const GLuint &baseGradientTexture() const { return m_baseGradientTexture; }
inline const QImage &gradientImage() const { return m_gradientImage; }
- inline const QVector3D &singleHighlightColor() const { return m_singleHighlightColor; }
+ inline const QVector4D &singleHighlightColor() const { return m_singleHighlightColor; }
inline const GLuint &singleHighlightGradientTexture() const { return m_singleHighlightGradientTexture; }
- inline const QVector3D &multiHighlightColor() const { return m_multiHighlightColor; }
+ inline const QVector4D &multiHighlightColor() const { return m_multiHighlightColor; }
inline const GLuint &multiHighlightGradientTexture() const { return m_multiHighlightGradientTexture; }
inline const QString &name() const { return m_name; }
inline const QString &itemLabel() const { return m_itemLabel; }
@@ -79,13 +79,13 @@ protected:
QQuaternion m_meshRotation;
Q3DTheme::ColorStyle m_colorStyle;
- QVector3D m_baseColor;
+ QVector4D m_baseColor;
GLuint m_baseUniformTexture;
GLuint m_baseGradientTexture;
QImage m_gradientImage;
- QVector3D m_singleHighlightColor;
+ QVector4D m_singleHighlightColor;
GLuint m_singleHighlightGradientTexture;
- QVector3D m_multiHighlightColor;
+ QVector4D m_multiHighlightColor;
GLuint m_multiHighlightGradientTexture;
QString m_name;