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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-12 11:27:24 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-12 12:15:02 +0300 |
commit | e5f6ab99b413ad9b8481ad923c5a4a5bc6513ff2 (patch) | |
tree | 85fd24fe13281b882e989a5f6826bc3cdad41446 /src/datavisualization/engine/shaders/colorandposition.vert | |
parent | ddb9be979d93b7e17f1067dc6056de54d9828b29 (diff) |
Implement volume slice frames
Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/colorandposition.vert')
-rw-r--r-- | src/datavisualization/engine/shaders/colorandposition.vert | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/colorandposition.vert b/src/datavisualization/engine/shaders/colorandposition.vert new file mode 100644 index 00000000..34849eae --- /dev/null +++ b/src/datavisualization/engine/shaders/colorandposition.vert @@ -0,0 +1,10 @@ +uniform highp mat4 MVP; + +attribute highp vec3 vertexPosition_mdl; + +varying highp vec3 pos; + +void main() { + gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); + pos = vertexPosition_mdl; +} |