summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/shaders/colorandposition.vert
diff options
context:
space:
mode:
authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-12 11:27:24 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-12 12:15:02 +0300
commite5f6ab99b413ad9b8481ad923c5a4a5bc6513ff2 (patch)
tree85fd24fe13281b882e989a5f6826bc3cdad41446 /src/datavisualization/engine/shaders/colorandposition.vert
parentddb9be979d93b7e17f1067dc6056de54d9828b29 (diff)
Implement volume slice frames
Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/colorandposition.vert')
-rw-r--r--src/datavisualization/engine/shaders/colorandposition.vert10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/colorandposition.vert b/src/datavisualization/engine/shaders/colorandposition.vert
new file mode 100644
index 00000000..34849eae
--- /dev/null
+++ b/src/datavisualization/engine/shaders/colorandposition.vert
@@ -0,0 +1,10 @@
+uniform highp mat4 MVP;
+
+attribute highp vec3 vertexPosition_mdl;
+
+varying highp vec3 pos;
+
+void main() {
+ gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
+ pos = vertexPosition_mdl;
+}