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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-13 15:09:36 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-18 09:11:30 +0300
commit169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch)
tree454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/engine/shaders/default.frag
parentbe7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff)
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/default.frag')
-rw-r--r--src/datavisualization/engine/shaders/default.frag1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/default.frag b/src/datavisualization/engine/shaders/default.frag
index c03b1054..0276ed95 100644
--- a/src/datavisualization/engine/shaders/default.frag
+++ b/src/datavisualization/engine/shaders/default.frag
@@ -33,5 +33,6 @@ void main() {
materialDiffuseColor * lightStrength * pow(cosTheta, 2) / distance +
materialSpecularColor * lightStrength * pow(cosAlpha, 5) / distance;
gl_FragColor.a = color_mdl.a;
+ gl_FragColor = clamp(gl_FragColor, 0.0, 1.0);
}