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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-13 15:09:36 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-18 09:11:30 +0300 |
commit | 169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch) | |
tree | 454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/engine/shaders/default.frag | |
parent | be7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff) |
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/default.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/default.frag | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/default.frag b/src/datavisualization/engine/shaders/default.frag index c03b1054..0276ed95 100644 --- a/src/datavisualization/engine/shaders/default.frag +++ b/src/datavisualization/engine/shaders/default.frag @@ -33,5 +33,6 @@ void main() { materialDiffuseColor * lightStrength * pow(cosTheta, 2) / distance + materialSpecularColor * lightStrength * pow(cosAlpha, 5) / distance; gl_FragColor.a = color_mdl.a; + gl_FragColor = clamp(gl_FragColor, 0.0, 1.0); } |