diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-15 10:32:03 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-15 10:40:38 +0300 |
commit | a30c0c304e55ffe30545ab0838e4dbe11a99b8da (patch) | |
tree | ce6ccc0e4de8e350aebec466ff0a70c0fd7710bc /src/datavisualization/engine/shaders/default.vert | |
parent | 79646ac9664745701667104c19bbae8cba8fd2e3 (diff) |
Add custom item support, part 1
Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/default.vert')
-rw-r--r-- | src/datavisualization/engine/shaders/default.vert | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/engine/shaders/default.vert b/src/datavisualization/engine/shaders/default.vert index efb40862..e0718b20 100644 --- a/src/datavisualization/engine/shaders/default.vert +++ b/src/datavisualization/engine/shaders/default.vert @@ -17,10 +17,10 @@ varying highp vec2 coords_mdl; void main() { gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); coords_mdl = vertexPosition_mdl.xy; - position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz; - vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz; + position_wrld = vec4(M * vec4(vertexPosition_mdl, 1.0)).xyz; + vec3 vertexPosition_cmr = vec4(V * M * vec4(vertexPosition_mdl, 1.0)).xyz; eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr; - vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz; + vec3 lightPosition_cmr = vec4(V * vec4(lightPosition_wrld, 1.0)).xyz; lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; - normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; + normal_cmr = vec4(V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; } |